annotate arogue5/scrolls.c @ 63:0ed67132cf10

Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
author elwin
date Thu, 09 Aug 2012 22:58:48 +0000
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children c49f7927b0fa
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0ed67132cf10 Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Read a scroll and let it happen
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include <ctype.h>
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17 #include "rogue.h"
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18
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19
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20
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21 /*
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22 * let the hero get rid of some type of monster (but not a UNIQUE!)
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23 */
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24 genocide()
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25 {
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26 register struct linked_list *ip;
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27 register struct thing *mp;
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28 register int i;
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29 register struct linked_list *nip;
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30 register int num_monst = NUMMONST-NUMUNIQUE-1, /* cannot genocide uniques */
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31 pres_monst=1,
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32 num_lines=2*(LINES-3);
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33 register int which_monst;
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34 char monst_name[40];
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35
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36 /* Print out the monsters */
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37 while (num_monst > 0) {
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38 register left_limit;
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39
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40 if (num_monst < num_lines) left_limit = (num_monst+1)/2;
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41 else left_limit = num_lines/2;
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42
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43 wclear(hw);
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44 touchwin(hw);
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45
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46 /* Print left column */
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47 wmove(hw, 2, 0);
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48 for (i=0; i<left_limit; i++) {
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49 sprintf(monst_name,
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50 "[%d] %c%s\n",
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51 pres_monst,
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52 monsters[pres_monst].m_normal ? ' ' : '*',
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53 monsters[pres_monst].m_name);
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54 waddstr(hw, monst_name);
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55 pres_monst++;
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56 }
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57
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58 /* Print right column */
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59 for (i=0; i<left_limit && pres_monst<=NUMMONST-NUMUNIQUE-1; i++) {
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60 sprintf(monst_name,
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61 "[%d] %c%s\n",
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62 pres_monst,
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63 monsters[pres_monst].m_normal ? ' ' : '*',
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64 monsters[pres_monst].m_name);
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65 wmove(hw, i+2, COLS/2);
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66 waddstr(hw, monst_name);
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67 pres_monst++;
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68 }
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69
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70 if ((num_monst -= num_lines) > 0) {
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71 mvwaddstr(hw, LINES-1, 0, morestr);
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72 draw(hw);
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73 wait_for(hw,' ');
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74 }
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75
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76 else {
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77 mvwaddstr(hw, 0, 0, "Which monster");
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78 if (!terse) waddstr(hw, " do you wish to wipe out");
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79 waddstr(hw, "? ");
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80 draw(hw);
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81 }
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82 }
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83
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84 get_monst:
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85 get_str(monst_name, hw);
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86 which_monst = atoi(monst_name);
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87 if ((which_monst < 1 || which_monst > NUMMONST-NUMUNIQUE-1)) {
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88 mvwaddstr(hw, 0, 0, "Please enter a number in the displayed range -- ");
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89 draw(hw);
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90 goto get_monst;
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91 }
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92
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93 /* Set up for redraw */
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94 clearok(cw, TRUE);
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95 touchwin(cw);
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96
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97 /* Remove this monster from the present level */
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98 for (ip = mlist; ip; ip = nip) {
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99 mp = THINGPTR(ip);
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100 nip = next(ip);
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101 if (mp->t_index == which_monst) {
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102 killed(ip, FALSE, FALSE);
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