annotate srogue/potions.c @ 62:0ef99244acb8

rogue3, rogue4: fix log message formatting for wins.
author elwin
date Tue, 07 Aug 2012 21:17:29 +0000
parents 3aa87373c908
children 94a0d9dd5ce1
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1 /*
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2 * Functions for dealing with potions
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3 *
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4 * @(#)potions.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdlib.h>
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18 #include <string.h>
36
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19 #include "rogue.h"
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20 #include "rogue.ext"
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21
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22 /*
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23 * quaff:
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24 * Let the hero drink a potion
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25 */
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26 quaff()
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27 {
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28 reg struct object *obj;
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29 reg struct linked_list *item, *titem;
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30 reg struct thing *th;
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31 reg int wh;
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32 char buf[LINLEN];
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33 bool bless, curse;
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34
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35 /*
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36 * Make certain that it is somethings that we want to drink
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37 */
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38 if ((item = get_item("quaff", POTION)) == NULL)
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39 return;
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40 obj = OBJPTR(item);
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41 if (obj->o_type != POTION) {
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42 msg("That's undrinkable!");
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43 after = FALSE;
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44 return;
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45 }
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46 wh = obj->o_which;
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47 bless = o_on(obj, ISBLESS);
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48 curse = o_on(obj, ISCURSED);
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49 del_pack(item); /* get rid of it */
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50
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51 /*
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52 * Calculate the effect it has on the poor guy.
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53 */
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54 switch(wh) {
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55 case P_CONFUSE:
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56 if (!bless) {
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57 if (pl_on(ISINVINC))
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58 msg("You remain level-headed.");
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59 else {
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60 chg_abil(WIS,-1,TRUE); /* confuse his mind */
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61 if (pl_off(ISHUH)) {
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62 msg("Wait, what's going on here. Huh? What? Who?");
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63 if (pl_on(ISHUH))
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64 lengthen(unconfuse,rnd(8)+HUHDURATION);
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65 else
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66 fuse(unconfuse,TRUE,rnd(8)+HUHDURATION);
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67 player.t_flags |= ISHUH;
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68 }
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69 }
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70 p_know[P_CONFUSE] = TRUE;
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71 }
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72 when P_POISON:
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73 if (!bless) {
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74 if (pl_off(ISINVINC) && !iswearing(R_SUSTSTR) &&
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75 !iswearing(R_SUSAB)) {
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76 chg_abil(CON,-1,TRUE);
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77 chg_abil(STR,-(rnd(3)+1),TRUE);
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78 msg("You feel very sick now.");
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79 }
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80 else
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81 msg("You feel momentarily sick.");
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82 p_know[P_POISON] = TRUE;
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83 }
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84 when P_HEALING:
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85 if (!curse) {
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86 heal_self(4, TRUE);
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87 msg("You begin to feel better.");
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88 if (!iswearing(R_SLOW))
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89 notslow(FALSE);
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90 sight(FALSE);
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91 p_know[P_HEALING] = TRUE;
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92 }
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93 when P_STRENGTH:
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94 if (!curse) {
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95 msg("You feel stronger, now. What bulging muscles!");
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96 chg_abil(STR,1,TRUE);
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97 p_know[P_STRENGTH] = TRUE;
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98 }
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99 when P_MFIND:
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100 /*
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101 * Potion of monster detection - find all monsters
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102 */
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103 if (mlist != NULL && !curse) {
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104 dispmons();
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105 mpos = 0;
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106 msg("You begin to sense the presence of monsters--More--");