annotate srogue/trader.c @ 309:11aeff9acc07

Advanced Rogue 7: ignore file locations in the save file when restoring. The variables file_name, score_file, and home are no longer overwritten with the values stored in the save file. Those values could be inaccurate if the files have been moved or configuration has changed.
author John "Elwin" Edwards
date Sun, 02 May 2021 21:54:11 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 * Anything to do with trading posts & mazes
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3 *
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4 * @(#)trader.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <string.h>
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15 #include "rogue.h"
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16 #include "rogue.ext"
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17
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18 #define NOTPRICED -1
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19
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20 bool open_market(void);
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21 void trans_line(void);
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22 void draw_maze(void);
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23 int findcells(int y, int x);
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24 void rmwall(int newy, int newx, int oldy, int oldx);
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25 void crankout(void);
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26
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27 /*
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28 * do_post:
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29 * Put a trading post room and stuff on the screen
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30 */
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31 void
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32 do_post(void)
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33 {
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34 struct coord tp;
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35 reg int i;
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36 reg struct room *rp;
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37 reg struct object *op;
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38 reg struct linked_list *ll;
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39
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40 free_list(lvl_obj); /* throw old items away */
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41
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42 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) {
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43 rp->r_goldval = 0; /* no gold */
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44 rp->r_nexits = 0; /* no exits */
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45 rp->r_flags = ISGONE; /* kill all rooms */
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46 }
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47 rp = &rooms[0]; /* point to only room */
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48 rp->r_flags = 0; /* this room NOT gone */
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49 rp->r_max.x = 40;
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50 rp->r_max.y = 10; /* 10 * 40 room */
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51 rp->r_pos.x = (COLS - rp->r_max.x) / 2; /* center horizontal */
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52 rp->r_pos.y = 1; /* 2nd line */
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53 draw_room(rp); /* draw the only room */
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54 i = roll(4,10); /* 10 to 40 items */
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55 for (; i > 0 ; i--) { /* place all the items */
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56 ll = new_thing(FALSE, ANYTHING); /* get something */
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57 attach(lvl_obj, ll);
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58 op = OBJPTR(ll);
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59 setoflg(op, ISPOST); /* object in trading post */
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60 tp = *rnd_pos(rp);
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61 op->o_pos = tp;
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62 mvaddch(tp.y,tp.x,op->o_type);
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63 }
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64 trader = 0;
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65 wmove(cw,12,0);
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66 waddstr(cw,"Welcome to Friendly Fiend's Flea Market\n\r");
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67 waddstr(cw,"=======================================\n\r");
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68 waddstr(cw,"$: Prices object that you stand upon.\n\r");
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69 waddstr(cw,"#: Buys the object that you stand upon.\n\r");
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70 waddstr(cw,"%: Trades in something in your pack for gold.\n\r");
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71 trans_line();
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72 }
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73
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74 /*
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75 * price_it:
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76 * Price the object that the hero stands on
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77 */
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78 bool
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79 price_it(void)
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80 {
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81 static char *bargain[] = {
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82 "great bargain",
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83 "quality product",
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84 "exceptional find",
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85 };
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86 reg struct linked_list *item;
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87 reg struct object *obj;
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88 reg int worth;
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89
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90 if (!open_market()) /* after buying hours */
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91 return FALSE;
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92 if ((item = find_obj(hero.y,hero.x)) == NULL)
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93 return FALSE;
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94 obj = OBJPTR(item);
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95 if (curprice == NOTPRICED) {
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96 worth = get_worth(obj);
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97 worth += 50 - rnd(100);
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98 if (worth < 25)
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99 worth = 25;
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100 worth *= 3; /* slightly expensive */
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101 curprice = worth; /* save price */
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