annotate xrogue/eat.c @ 309:11aeff9acc07

Advanced Rogue 7: ignore file locations in the save file when restoring. The variables file_name, score_file, and home are no longer overwritten with the values stored in the save file. Those values could be inaccurate if the files have been moved or configuration has changed.
author John "Elwin" Edwards
date Sun, 02 May 2021 21:54:11 -0400
parents 7c1cb43f346e
children
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1 /*
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2 eat.c - Functions for dealing with digestion
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include "rogue.h"
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21
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22 /*
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23 * eat:
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24 * He wants to eat something, so let him try
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25 */
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26
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27 void
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28 eat(void)
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29 {
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30 register struct linked_list *item;
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31 int which;
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32 unsigned long temp;
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33
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34 if (player.t_action != C_EAT) {
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35 if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL)
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36 return;
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37
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38 player.t_using = item; /* Remember what it is */
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39 player.t_action = C_EAT; /* We are eating */
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40 which = (OBJPTR(item))->o_which;
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41 player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player);
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42 return;
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43 }
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44
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45 /* We have waited our time, let's eat the food */
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46 item = player.t_using;
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47 player.t_using = NULL;
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48 player.t_action = A_NIL;
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49
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50 which = (OBJPTR(item))->o_which;
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51 if ((food_left += foods[which].mi_food) > STOMACHSIZE)
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52 food_left = STOMACHSIZE;
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53 del_pack(item);
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54 if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) {
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55 pstats.s_hpt = -1;
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56 msg ("Cough! Ack! You choke on all that food and die! --More--");
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57 wait_for(' ');
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58 death(D_FOOD_CHOKE);
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59 }
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60 if (food_left >= STOMACHSIZE-MORETIME) {
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61 hungry_state = F_SATIATED;
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62 msg ("You have trouble getting that food down!");
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63 msg ("Your stomach feels like it's about to burst!");
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64 }
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65 else if (which != E_SLIMEMOLD) {
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66 hungry_state = F_OKAY;
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67 switch (rnd(10)) {
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68 case 0: msg("Yuck, what a foul tasting %s! ", foods[which].mi_name);
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69 when 1: msg("Mmmm, what a tasty %s. ", foods[which].mi_name);
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70 when 2: msg("Wow, what a scrumptious %s! ", foods[which].mi_name);
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71 when 3: msg("Hmmm, %s heaven! ", foods[which].mi_name);
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72 when 4: msg("You've eaten better %s. ", foods[which].mi_name);
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73 when 5: msg("You smack your lips ");
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74 when 6: msg("Yum-yum-yum ");
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75 when 7: msg("Gulp! ");
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76 when 8: msg("Your tongue flips out! ");
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77 when 9: msg("You lick your chin ");
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78 }
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79 }
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80 updpack(TRUE, &player);
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81 switch(which) {
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82 case E_WHORTLEBERRY: /* add 1 to intelligence */
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83 (*add_abil[A_INTELLIGENCE])(1);
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84 when E_SWEETSOP: /* add 1 to strength */
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85 case E_SOURSOP: /* add 1 to strength */
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86 (*add_abil[A_STRENGTH])(1);
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87 when E_SAPODILLA: /* add 1 to wisdom */
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88 (*add_abil[A_WISDOM])(1);
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89 when E_APPLE: /* add 1 to dexterity */
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90 (*add_abil[A_DEXTERITY])(1);
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91 when E_PRICKLEY: /* add 1 to constitution */
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92 (*add_abil[A_CONSTITUTION])(1);
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