annotate srogue/save.c @ 188:135ec7f15ffe

srogue: remove remnants of deleted savefile checks. save_file() used fstat() and direct write() as part of the inode check which was deleted in f11eeafc. These operations no longer had any effect.
author John "Elwin" Edwards
date Mon, 03 Aug 2015 07:04:48 -0400
parents 233be801aa81
children 3de8058dd549
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdio.h>
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18 #include <stdlib.h>
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19 #include <string.h>
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20 #include <ctype.h>
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21 #include <fcntl.h>
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22 #include <sys/types.h>
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23 #include <sys/stat.h>
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24 #include <signal.h>
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25 #include <errno.h>
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26 #if !defined(_WIN32)
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27 #include <unistd.h>
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28 #endif
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29 #include "rogue.h"
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30 #include "rogue.ext"
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31
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32 EXTCHAR version[];
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33 EXTCHAR *ctime();
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34
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35 typedef struct stat STAT;
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36 STAT sbuf;
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37
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38 /*
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39 * ignore:
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40 * Ignore ALL signals possible
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41 */
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42 ignore()
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43 {
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44 md_ignoreallsignals();
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45 }
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46
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47 /*
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48 * save_game:
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49 * Save the current game
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50 */
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51 save_game()
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52 {
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53 reg FILE *savef;
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54 reg int c;
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55 char buf[LINLEN];
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56
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57 mpos = 0;
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58 if (file_name[0] != '\0') {
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59 if (use_savedir)
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60 msg("Save game? (y/n) ");
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61 else
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62 msg("Save file (%s)? ", file_name);
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63 do {
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64 c = wgetch(cw);
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65 if(c == ESCAPE) {
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66 msg("");
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67 return FALSE;
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68 }
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69 } while (c != 'n' && c != 'y');
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70 mpos = 0;
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71 if (c == 'y')
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72 goto gotfile;
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73 }
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74 if (use_savedir) {
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75 msg("");
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76 return FALSE;
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77 }
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78 msg("File name: ");
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79 mpos = 0;
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80 buf[0] = '\0';
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81 if (get_str(buf, cw) == QUIT) {
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82 msg("");
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83 return FALSE;
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84 }
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85 msg("");
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86 strcpy(file_name, buf);
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87 gotfile:
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88 c = dosave(); /* try to save this game */
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89 if (c == FALSE)
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90 msg("Could not save game to file %s", file_name);
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91 return c;
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92 }
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93
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94 /*
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95 * auto_save:
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96 * Automatically save a game
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97 */
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98 void
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99 auto_save(int a)
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100 {
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101 dosave(); /* save this game */
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102 byebye(1); /* so long for now */
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103 }
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104