Mercurial > hg > early-roguelike
annotate arogue7/wear.c @ 285:17005af49963
Fix some potential problems detected by clang.
Most of these are unnecessary comparisons and functions returning the
wrong types.
author | John "Elwin" Edwards |
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date | Sat, 23 Sep 2017 09:47:00 -0400 |
parents | e1cd27c5464f |
children |
rev | line source |
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1 /* |
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2 * wear.c - functions for dealing with armor |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * This file contains misc functions for dealing with armor |
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17 */ |
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18 |
126 | 19 #include <stdlib.h> |
125
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 |
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24 /* |
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25 * take_off: |
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26 * Get the armor off of the players back |
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27 */ |
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28 |
219
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29 void |
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30 take_off(void) |
125
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31 { |
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32 register struct object *obj; |
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33 register struct linked_list *item; |
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34 |
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35 /* It takes time to take things off */ |
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36 if (player.t_action != C_TAKEOFF) { |
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37 /* What does player want to take off? */ |
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38 if ((item = get_item(pack, "take off", REMOVABLE, FALSE, FALSE))==NULL) |
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39 return; |
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40 |
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41 obj = OBJPTR(item); |
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42 if (!is_current(obj)) { |
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43 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE)); |
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44 return; |
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45 } |
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46 |
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47 player.t_using = item; /* Remember what it is */ |
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48 player.t_action = C_TAKEOFF; /* We are taking something off */ |
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49 |
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50 /* Cursed items take almost no time */ |
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51 if (obj->o_flags & ISCURSED) player.t_no_move = movement(&player); |
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52 else player.t_no_move = dress_units(item) * movement(&player); |
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53 return; |
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54 } |
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55 |
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56 /* We have waited our time, let's take off our item */ |
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57 item = player.t_using; |
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58 player.t_using = NULL; |
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59 player.t_action = A_NIL; |
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60 |
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61 obj = OBJPTR(item); |
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62 if (!is_current(obj)) { /* Just to be on the safe side */ |
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63 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE)); |
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64 return; |
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65 } |
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66 |
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67 /* Can the player remove the item? */ |
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68 if (!dropcheck(obj)) return; |
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69 updpack(TRUE, &player); |
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70 |
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71 msg("Was wearing %c) %s", pack_char(pack, obj),inv_name(obj,TRUE)); |
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72 } |
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73 |
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74 /* |
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75 * wear: |
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76 * The player wants to wear something, so let him/her put it on. |
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77 */ |
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78 |
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79 void |
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80 wear(void) |
125
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81 { |
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82 register struct linked_list *item; |
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83 register struct object *obj; |
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84 register int i; |
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85 |
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86 /* It takes time to put things on */ |
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87 if (player.t_action != C_WEAR) { |
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88 /* What does player want to wear? */ |
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89 if ((item = get_item(pack, "wear", WEARABLE, FALSE, FALSE)) == NULL) |
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90 return; |
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91 |
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92 obj = OBJPTR(item); |
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93 |
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94 switch (obj->o_type) { |
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95 case ARMOR: |
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96 if (cur_armor != NULL) { |
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97 addmsg("You are already wearing armor"); |
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98 if (!terse) addmsg(". You'll have to take it off first."); |
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99 endmsg(); |
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100 after = FALSE; |
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101 return; |
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102 } |
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103 if (player.t_ctype == C_MONK) { |
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104 msg("Monks can't wear armor!"); |
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105 return; |
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106 } |
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107 if (cur_misc[WEAR_BRACERS] != NULL) { |
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108 msg("You can't wear armor with bracers of defense."); |
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109 return; |
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110 } |
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111 if (cur_misc[WEAR_CLOAK] != NULL || cur_relic[EMORI_CLOAK]) { |
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112 msg("You can't wear armor with a cloak."); |
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113 return; |
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114 } |
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115 if (player.t_ctype == C_THIEF && |
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116 (obj->o_which != LEATHER && |
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117 obj->o_which != STUDDED_LEATHER)) { |
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118 if (terse) msg("Thieves can't wear that type of armor"); |
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119 else |
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120 msg("Thieves can only wear leather or studded leather armor"); |
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121 return; |
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122 } |
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123 if (player.t_ctype == C_ASSASIN && |
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124 (obj->o_which != LEATHER && |
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125 obj->o_which != STUDDED_LEATHER)) { |
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126 if (terse) msg("Assassins can't wear that type of armor"); |
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127 else |
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128 msg("Assassins can only wear leather or studded leather armor"); |
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129 return; |
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130 } |
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131 |
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132 when MM: |
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133 switch (obj->o_which) { |
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134 /* |
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135 * when wearing the boots of elvenkind the player will not |
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136 * set off any traps |
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137 */ |
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138 case MM_ELF_BOOTS: |
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139 if (cur_misc[WEAR_BOOTS] != NULL) { |
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140 msg("Already wearing a pair of boots"); |
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141 return; |
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142 } |
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143 /* |
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144 * when wearing the boots of dancing the player will dance |
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145 * uncontrollably |
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146 */ |
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147 when MM_DANCE: |
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148 if (cur_misc[WEAR_BOOTS] != NULL) { |
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149 msg("Already wearing a pair of boots"); |
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150 return; |
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151 } |
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152 /* |
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153 * bracers give the hero protection in he same way armor does. |
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154 * they cannot be used with armor but can be used with cloaks |
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155 */ |
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156 when MM_BRACERS: |
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157 if (cur_misc[WEAR_BRACERS] != NULL) { |
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158 msg("Already wearing bracers"); |
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159 return; |
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160 } |
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161 else { |
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162 if (cur_armor != NULL) { |
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163 msg("You can't wear bracers of defense with armor."); |
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164 return; |
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165 } |
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166 } |
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167 |
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168 /* |
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169 * The robe (cloak) of powerlessness disallows any spell casting |
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170 */ |
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171 when MM_R_POWERLESS: |
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172 /* |
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173 * the cloak of displacement gives the hero an extra +2 on AC |
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174 * and saving throws. Cloaks cannot be used with armor. |
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175 */ |
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176 case MM_DISP: |
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177 /* |
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178 * the cloak of protection gives the hero +n on AC and saving |
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179 * throws with a max of +3 on saves |
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180 */ |
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181 case MM_PROTECT: |
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182 if (cur_misc[WEAR_CLOAK] != NULL || |
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183 cur_relic[EMORI_CLOAK]) { |
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184 msg("%slready wearing a cloak.", terse ? "A" |
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185 : "You are a"); |
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186 return; |
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187 } |
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188 else { |
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189 if (cur_armor != NULL) { |
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190 msg("You can't wear a cloak with armor."); |
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191 return; |
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192 } |
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193 } |
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194 /* |
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195 * the gauntlets of dexterity give the hero a dexterity of 18 |
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196 * the gauntlets of ogre power give the hero a strength of 18 |
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197 * the gauntlets of fumbling cause the hero to drop his weapon |
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198 */ |
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199 when MM_G_DEXTERITY: |
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200 case MM_G_OGRE: |
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201 case MM_FUMBLE: |
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202 if (cur_misc[WEAR_GAUNTLET] != NULL) { |
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203 msg("Already wearing a pair of gauntlets."); |
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204 return; |
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205 } |
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206 /* |
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207 * the jewel of attacks does an aggavate monster |
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208 */ |
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209 when MM_JEWEL: |
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210 if (cur_misc[WEAR_JEWEL] != NULL || |
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211 cur_relic[YENDOR_AMULET] || |
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212 cur_relic[STONEBONES_AMULET]) { |
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213 msg("Already wearing an amulet."); |
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214 return; |
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215 } |
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216 /* |
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217 * the necklace of adaption makes the hero immune to |
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218 * chlorine gas |
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219 */ |
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220 when MM_ADAPTION: |
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parents:
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221 if (cur_misc[WEAR_NECKLACE] != NULL) { |
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222 msg("Already wearing a necklace"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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223 return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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224 } |
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parents:
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225 /* |
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parents:
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226 * the necklace of stragulation will try to strangle the |
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227 * hero to death |
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228 */ |
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229 when MM_STRANGLE: |
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diff
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230 if (cur_misc[WEAR_NECKLACE] != NULL) { |
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231 msg("Already wearing a necklace"); |
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parents:
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232 return; |
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parents:
diff
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|
233 } |
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parents:
diff
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234 otherwise: |
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John "Elwin" Edwards
parents:
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235 msg("what a strange item you have!"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
236 return; |
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|
237 } |
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|
238 |
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239 when RING: |
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240 if (cur_misc[WEAR_GAUNTLET] != NULL) { |
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parents:
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241 msg ("You have to remove your gauntlets first!"); |
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parents:
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|
242 return; |
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parents:
diff
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|
243 } |
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244 |
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245 /* Is there room to put the ring on */ |
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246 for (i=0; i<NUM_FINGERS; i++) |
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247 if (cur_ring[i] == NULL) { |
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parents:
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248 break; |
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parents:
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249 } |
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parents:
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250 if (i == NUM_FINGERS) { /* No room */ |
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251 if (terse) msg("Wearing enough rings"); |
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252 else msg("You already have on eight rings"); |
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253 return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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254 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
255 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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|
256 |
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parents:
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257 player.t_using = item; /* Remember what it is */ |
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parents:
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258 player.t_action = C_WEAR; /* We are taking something off */ |
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259 player.t_no_move = dress_units(item) * movement(&player); |
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260 return; |
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261 } |
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262 |
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263 /* We have waited our time, let's put on our item */ |
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264 item = player.t_using; |
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265 player.t_using = NULL; |
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266 player.t_action = A_NIL; |
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267 |
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268 obj = OBJPTR(item); |
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269 |
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270 switch (obj->o_type) { |
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271 case ARMOR: |
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272 obj->o_flags |= ISKNOW; |
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273 cur_armor = obj; |
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274 addmsg(terse ? "W" : "You are now w"); |
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275 msg("earing %s.", armors[obj->o_which].a_name); |
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276 |
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277 when MM: |
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278 switch (obj->o_which) { |
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279 /* |
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280 * when wearing the boots of elvenkind the player will not |
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281 * set off any traps |
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282 */ |
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283 case MM_ELF_BOOTS: |
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284 msg("Wearing %s",inv_name(obj,TRUE)); |
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285 cur_misc[WEAR_BOOTS] = obj; |
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286 /* |
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287 * when wearing the boots of dancing the player will dance |
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288 * uncontrollably |
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289 */ |
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290 when MM_DANCE: |
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291 msg("Wearing %s",inv_name(obj,TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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292 cur_misc[WEAR_BOOTS] = obj; |
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293 msg("You begin to dance uncontrollably!"); |
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294 turn_on(player, ISDANCE); |
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295 /* |
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296 * bracers give the hero protection in he same way armor does. |
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297 * they cannot be used with armor but can be used with cloaks |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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298 */ |
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299 when MM_BRACERS: |
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300 msg("wearing %s",inv_name(obj,TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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301 cur_misc[WEAR_BRACERS] = obj; |
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302 |
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303 /* |
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304 * The robe (cloak) of powerlessness disallows any spell casting |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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305 */ |
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306 when MM_R_POWERLESS: |
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307 /* |
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308 * the cloak of displacement gives the hero an extra +2 on AC |
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309 * and saving throws. Cloaks cannot be used with armor. |
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310 */ |
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311 case MM_DISP: |
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312 /* |
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313 * the cloak of protection gives the hero +n on AC and saving |
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314 * throws with a max of +3 on saves |
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315 */ |
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316 case MM_PROTECT: |
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317 msg("wearing %s",inv_name(obj,TRUE)); |
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318 cur_misc[WEAR_CLOAK] = obj; |
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319 /* |
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320 * the gauntlets of dexterity give the hero a dexterity of 18 |
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321 * the gauntlets of ogre power give the hero a strength of 18 |
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322 * the gauntlets of fumbling cause the hero to drop his weapon |
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323 */ |
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324 when MM_G_DEXTERITY: |
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325 case MM_G_OGRE: |
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326 case MM_FUMBLE: |
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327 msg("Wearing %s", inv_name(obj,TRUE)); |
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328 cur_misc[WEAR_GAUNTLET] = obj; |
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329 if (obj->o_which == MM_FUMBLE) |
238
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arogue7, xrogue: improve the handling of the arguments to fuses.
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219
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330 start_daemon(fumble, NULL, AFTER); |
125
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331 /* |
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332 * the jewel of attacks does an aggavate monster |
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333 */ |
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334 when MM_JEWEL: |
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335 msg("Wearing %s",inv_name(obj,TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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336 cur_misc[WEAR_JEWEL] = obj; |
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337 aggravate(TRUE, TRUE); |
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338 /* |
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339 * the necklace of adaption makes the hero immune to |
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340 * chlorine gas |
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341 */ |
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342 when MM_ADAPTION: |
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343 msg("Wearing %s",inv_name(obj,TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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344 cur_misc[WEAR_NECKLACE] = obj; |
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345 turn_on(player, NOGAS); |
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346 /* |
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347 * the necklace of stragulation will try to strangle the |
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348 * hero to death |
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349 */ |
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350 when MM_STRANGLE: |
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351 msg("Wearing %s",inv_name(obj,TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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352 cur_misc[WEAR_NECKLACE] = obj; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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353 msg("The necklace is beginning to strangle you!"); |
238
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219
diff
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354 start_daemon(strangle, NULL, AFTER); |
125
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355 otherwise: |
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parents:
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356 msg("What a strange item you have!"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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357 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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358 status(FALSE); |
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359 if (m_know[obj->o_which] && m_guess[obj->o_which]) { |
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360 free(m_guess[obj->o_which]); |
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361 m_guess[obj->o_which] = NULL; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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362 } |
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parents:
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363 else if (!m_know[obj->o_which] && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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364 askme && |
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parents:
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365 (obj->o_flags & ISKNOW) == 0 && |
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John "Elwin" Edwards
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366 m_guess[obj->o_which] == NULL) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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367 nameitem(item, FALSE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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|
368 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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369 |
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John "Elwin" Edwards
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370 when RING: |
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parents:
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371 /* If there is room, put on the ring */ |
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372 for (i=0; i<NUM_FINGERS; i++) |
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373 if (cur_ring[i] == NULL) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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374 cur_ring[i] = obj; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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375 break; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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376 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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377 if (i == NUM_FINGERS) { /* No room */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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378 if (terse) msg("Wearing enough rings"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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379 else msg("You already have on eight rings"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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380 return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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381 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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|
382 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
383 /* Calculate the effect of the ring */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
384 ring_on(item); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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385 } |
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386 updpack(TRUE, &player); |
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387 } |
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388 |
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389 /* |
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390 * dress_units: |
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391 * How many movements periods does it take to put on or remove the |
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392 * given item of "clothing"? |
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393 */ |
219
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394 int |
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395 dress_units(struct linked_list *item) |
125
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396 { |
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397 register struct object *obj; |
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398 |
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399 obj = OBJPTR(item); |
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400 |
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401 switch (obj->o_type) { |
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402 case ARMOR: |
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403 return(10-armors[obj->o_which].a_class); |
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404 when RING: |
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405 return(2); |
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406 when MM: |
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407 switch (obj->o_which) { |
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408 case MM_ELF_BOOTS: |
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409 case MM_DANCE: |
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410 /* Boots */ |
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411 return(4); |
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412 when MM_R_POWERLESS: |
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413 case MM_DISP: |
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414 case MM_PROTECT: |
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415 /* Robes */ |
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416 return(4); |
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417 when MM_BRACERS: |
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418 case MM_G_DEXTERITY: |
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419 case MM_G_OGRE: |
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420 case MM_FUMBLE: |
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421 /* Hand garments */ |
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422 return(3); |
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423 when MM_JEWEL: |
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424 case MM_ADAPTION: |
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425 case MM_STRANGLE: |
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426 /* Jewelry */ |
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427 return(2); |
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428 otherwise: |
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429 return(1); /* What is it? */ |
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430 } |
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431 otherwise: |
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432 return(1); /* What is it? */ |
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433 } |
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434 } |