Mercurial > hg > early-roguelike
annotate arogue7/io.c @ 130:1a64fd0bfea6
arogue7: record completed games in a logfile.
author | John "Elwin" Edwards |
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date | Tue, 12 May 2015 09:55:05 -0400 |
parents | b786053d2f37 |
children | f9ef86cf22b2 |
rev | line source |
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1 /* |
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2 * io.c - Various input/output functions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Various input/output functions |
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17 */ |
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18 |
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19 #include "curses.h" |
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20 #include <stdarg.h> |
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21 #include <ctype.h> |
126 | 22 #include <string.h> |
125
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23 #include "rogue.h" |
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24 |
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25 /* |
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26 * msg: |
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27 * Display a message at the top of the screen. |
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28 */ |
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29 |
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30 static char msgbuf[BUFSIZ]; |
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31 static int newpos = 0; |
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32 |
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33 /*VARARGS1*/ |
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34 msg(char *fmt, ...) |
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35 { |
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36 va_list ap; |
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37 /* |
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38 * if the string is "", just clear the line |
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39 */ |
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40 if (*fmt == '\0') |
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41 { |
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42 overwrite(cw,msgw); |
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43 wmove(msgw, 0, 0); |
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44 clearok(msgw, FALSE); |
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45 draw(msgw); |
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46 mpos = 0; |
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47 return; |
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48 } |
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49 /* |
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50 * otherwise add to the message and flush it out |
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51 */ |
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52 va_start(ap,fmt); |
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53 doadd(fmt, ap); |
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54 va_end(ap); |
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55 endmsg(); |
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56 } |
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57 |
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58 /* |
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59 * add things to the current message |
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60 */ |
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61 addmsg(char *fmt, ...) |
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62 { |
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63 va_list ap; |
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64 |
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65 va_start(ap, fmt); |
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66 doadd(fmt, ap); |
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67 va_end(ap); |
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68 } |
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69 |
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70 /* |
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71 * Display a new msg (giving him a chance to see the previous one if it |
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72 * is up there with the --More--) |
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73 */ |
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74 endmsg() |
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75 { |
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76 /* Needed to track where we are for 5.0 (PC) curses */ |
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77 register int x, y; |
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78 |
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79 strcpy(huh, msgbuf); |
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80 if (mpos) { |
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81 /* |
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82 * If this message will fit on the line (plus space for --More-- |
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83 * then just add it (only during combat). |
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84 */ |
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85 if (player.t_quiet < 0 && mpos + newpos + strlen(morestr) + 2 < cols) { |
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86 wmove(msgw, 0, mpos + 2); |
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87 newpos += mpos + 2; |
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88 } |
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89 else { |
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90 wmove(msgw, 0, mpos); |
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91 waddstr(msgw, morestr); |
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92 draw(cw); |
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93 draw(msgw); |
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