Mercurial > hg > early-roguelike
annotate arogue5/daemons.c @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
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date | Fri, 29 May 2015 17:34:04 -0400 |
parents | f2951c4e28d9 |
children | 56e748983fa8 |
rev | line source |
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63
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 int between = 0; |
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19 |
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20 /* |
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21 * doctor: |
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22 * A healing daemon that restors hit points after rest |
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23 */ |
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24 |
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25 doctor(tp) |
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26 register struct thing *tp; |
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27 { |
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28 register int ohp; |
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29 register int limit, new_points; |
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30 register struct stats *curp; /* current stats pointer */ |
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31 register struct stats *maxp; /* max stats pointer */ |
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32 |
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33 curp = &(tp->t_stats); |
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34 maxp = &(tp->maxstats); |
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35 if (curp->s_hpt == maxp->s_hpt) { |
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36 tp->t_quiet = 0; |
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37 return; |
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38 } |
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39 tp->t_quiet++; |
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40 switch (tp->t_ctype) { |
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41 case C_MAGICIAN: |
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42 limit = 8 - curp->s_lvl; |
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43 new_points = curp->s_lvl - 3; |
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44 when C_THIEF: |
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45 limit = 8 - curp->s_lvl; |
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46 new_points = curp->s_lvl - 2; |
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47 when C_CLERIC: |
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48 limit = 8 - curp->s_lvl; |
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49 new_points = curp->s_lvl - 3; |
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50 when C_FIGHTER: |
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51 limit = 16 - curp->s_lvl*2; |
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52 new_points = curp->s_lvl - 5; |
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53 when C_MONSTER: |
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54 limit = 16 - curp->s_lvl; |
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55 new_points = curp->s_lvl - 6; |
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56 otherwise: |
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57 debug("what a strange character you are!"); |
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58 return; |
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59 } |
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60 ohp = curp->s_hpt; |
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61 if (off(*tp, HASDISEASE) && off(*tp, DOROT)) { |
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62 if (curp->s_lvl < 8) { |
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63 if (tp->t_quiet > limit) { |
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64 curp->s_hpt++; |
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65 tp->t_quiet = 0; |
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66 } |
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67 } |
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68 else { |
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69 if (tp->t_quiet >= 3) { |
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70 curp->s_hpt += rnd(new_points)+1; |
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71 tp->t_quiet = 0; |
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72 } |
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73 } |
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74 } |
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75 if (tp == &player) { |
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76 if (ISRING(LEFT_1, R_REGEN)) curp->s_hpt++; |
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77 if (ISRING(LEFT_2, R_REGEN)) curp->s_hpt++; |
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78 if (ISRING(LEFT_3, R_REGEN)) curp->s_hpt++; |
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79 if (ISRING(LEFT_4, R_REGEN)) curp->s_hpt++; |
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80 if (ISRING(RIGHT_1, R_REGEN)) curp->s_hpt++; |
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81 if (ISRING(RIGHT_2, R_REGEN)) curp->s_hpt++; |
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82 if (ISRING(RIGHT_3, R_REGEN)) curp->s_hpt++; |
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83 if (ISRING(RIGHT_4, R_REGEN)) curp->s_hpt++; |
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84 } |
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85 if (on(*tp, ISREGEN)) |
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86 curp->s_hpt += curp->s_lvl/10 + 1; |
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87 if (ohp != curp->s_hpt) { |
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88 if (curp->s_hpt >= maxp->s_hpt) { |
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89 curp->s_hpt = maxp->s_hpt; |
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90 if (off(*tp, WASTURNED) && on(*tp, ISFLEE) && tp != &player) { |
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91 turn_off(*tp, ISFLEE); |
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92 tp->t_oldpos = tp->t_pos; /* Start our trek over */ |
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93 } |
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94 } |
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95 } |
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96 } |
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97 |
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98 /* |
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99 * Swander: |
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100 * Called when it is time to start rolling for wandering monsters |
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101 */ |
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102 |
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103 swander() |
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104 { |
107 |