Mercurial > hg > early-roguelike
annotate arogue5/network.h @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
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date | Fri, 29 May 2015 17:34:04 -0400 |
parents | 0ed67132cf10 |
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rev | line source |
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Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * Networking information -- should not vary among networking machines |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * See the file LICENSE.TXT for full copyright and licensing information. |
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Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
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9 */ |
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10 |
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11 #define SYSLEN 9 |
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12 #define LOGLEN 8 |
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13 #define NUMNET 6 |
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14 #undef NUMNET |
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15 struct network { |
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16 char *system; |
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17 char *rogue; |
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18 }; |
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19 extern struct network Network[]; |
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20 |
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21 /* This system's name -- should not be defined if uname() is available */ |