annotate arogue5/options.c @ 155:1af259ac4ed2

arogue7, xrogue: fix save/restore of alchemy jugs. state.c now saves the fuse that refills alchemy jugs, using the method of numbering objects previously applied to Advanced Rogue 5. Alchemy jugs that are empty when the game is saved will continue to function after it is restored. Savefile compatibility should not be affected.
author John "Elwin" Edwards
date Fri, 29 May 2015 17:34:04 -0400
parents aac28331e71d
children 56e748983fa8
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1 /*
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2 * This file has all the code for the option command.
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3 * I would rather this command were not necessary, but
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4 * it is the only way to keep the wolves off of my back.
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5 *
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6 * Advanced Rogue
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7 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "curses.h"
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18 #include <ctype.h>
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19 #include <string.h>
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20 #include "rogue.h"
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21
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22 #define NUM_OPTS (sizeof optlist / sizeof (OPTION))
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23
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24
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25 /*
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26 * description of an option and what to do with it
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27 */
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28 struct optstruct {
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29 char *o_name; /* option name */
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30 char *o_prompt; /* prompt for interactive entry */
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31 int *o_opt; /* pointer to thing to set */
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32 int (*o_putfunc)(); /* function to print value */
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33 int (*o_getfunc)(); /* function to get value interactively */
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34 };
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35
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36 typedef struct optstruct OPTION;
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37
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38 int put_bool(),
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39 get_bool(),
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40 put_str(),
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41 get_str(),
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42 get_restr(),
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43 get_score(),
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44 put_abil(),
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45 get_abil(),
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46 get_quest(),
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47 put_quest();
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48
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49 OPTION optlist[] = {
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50 {"terse", "Terse output: ",
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51 (int *) &terse, put_bool, get_bool },
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52 {"flush", "Flush typeahead during battle: ",
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53 (int *) &fight_flush, put_bool, get_bool },
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54 {"jump", "Show position only at end of run: ",
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55 (int *) &jump, put_bool, get_bool },
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56 {"step", "Do inventories one line at a time: ",
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57 (int *) &slow_invent, put_bool, get_bool },
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58 {"askme", "Ask me about unidentified things: ",
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59 (int *) &askme, put_bool, get_bool },
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60 {"pickup", "Pick things up automatically: ",
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61 (int *) &auto_pickup, put_bool, get_bool },
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62 {"name", "Name: ",
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63 (int *) whoami, put_str, get_restr },
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64 {"fruit", "Fruit: ",
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65 (int *) fruit, put_str, get_str },
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66 {"file", "Save file: ",
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67 (int *) file_name, put_str, get_restr },
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68 {"score", "Score file: ",
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69 (int *) score_file, put_str, get_score },
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70 {"class", "Character class: ",
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71 (int *)&char_type, put_abil, get_abil },
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72 {"quest", "Quest item: ",
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73 (int *) &quest_item, put_quest, get_quest }
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74 };
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75
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76 /* For fields that would be restricted if use_savedir is set. */
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77 int get_restr(char *optstr, WINDOW *win)
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78 {
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79 int oy, ox;
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80
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81 if (use_savedir)
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82 {
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83 getyx(win, oy, ox);
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84 put_str(optstr, win);
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85 return get_ro(win, oy, ox);
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86 }
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87 else
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88 return get_str(optstr, win);
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89 }
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90
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91 /* For the score file, which must be opened. */
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92 int get_score(char *optstr, WINDOW *win)
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93 {
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94 char old_score_file[LINELEN];
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95 int status;
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96
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97 if (use_savedir)
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98 return get_restr(optstr, win);