Mercurial > hg > early-roguelike
annotate arogue5/sticks.c @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
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date | Fri, 29 May 2015 17:34:04 -0400 |
parents | c49f7927b0fa |
children | 56e748983fa8 |
rev | line source |
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63
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1 /* |
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2 * Functions to implement the various sticks one might find |
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3 * while wandering around the dungeon. |
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4 * |
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5 * Advanced Rogue |
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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7 * All rights reserved. |
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8 * |
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9 * Based on "Rogue: Exploring the Dungeons of Doom" |
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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11 * All rights reserved. |
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12 * |
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13 * See the file LICENSE.TXT for full copyright and licensing information. |
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14 */ |
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15 |
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16 #include "curses.h" |
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17 #include <ctype.h> |
67 | 18 #include <string.h> |
63
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19 #include "rogue.h" |
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20 |
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21 |
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22 /* |
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23 * zap a stick and see what happens |
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24 */ |
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25 do_zap(gotdir, which, flag) |
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26 bool gotdir; |
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27 int which; |
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28 int flag; |
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29 { |
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30 register struct linked_list *item; |
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31 register struct object *obj = NULL; |
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32 register struct thing *tp; |
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33 register int y, x; |
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34 struct linked_list *nitem; |
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35 struct object *nobj; |
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36 bool cursed, blessed, is_stick; |
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37 |
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38 blessed = FALSE; |
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39 cursed = FALSE; |
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40 is_stick = FALSE; |
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41 |
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42 if (which == 0) { |
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43 if ((item = get_item(pack, "zap with", ZAPPABLE)) == NULL) |
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44 return(FALSE); |
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45 obj = OBJPTR(item); |
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46 |
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47 /* Handle relics specially here */ |
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48 if (obj->o_type == RELIC) { |
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49 switch (obj->o_which) { |
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50 case ORCUS_WAND: |
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51 msg(nothing); |
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52 return(TRUE); |
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53 when MING_STAFF: |
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54 which = WS_MISSILE; |
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55 when ASMO_ROD: |
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56 switch (rnd(3)) { |
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57 case 0: |
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58 which = WS_ELECT; |
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59 when 1: |
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60 which = WS_COLD; |
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61 otherwise: |
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62 which = WS_FIRE; |
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63 } |
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64 } |
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65 cursed = FALSE; |
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66 blessed = FALSE; |
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67 } |
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68 else { |
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69 which = obj->o_which; |
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70 ws_know[which] = TRUE; |
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71 cursed = (obj->o_flags & ISCURSED) != 0; |
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72 blessed = (obj->o_flags & ISBLESSED) != 0; |
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73 is_stick = TRUE; |
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74 } |
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75 } |
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76 else { |
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77 cursed = flag & ISCURSED; |
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78 blessed = flag & ISBLESSED; |
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79 } |
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80 switch (which) { /* no direction for these */ |
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81 case WS_LIGHT: |
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82 case WS_DRAIN: |
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83 case WS_CHARGE: |
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84 case WS_CURING: |
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85 break; |
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86 |
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87 default: |
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88 if (!get_dir()) |
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89 return(FALSE); |
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90 if (!gotdir) { |
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91 do { |
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92 delta.y = rnd(3) - 1; |
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93 delta.x = rnd(3) - 1; |
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94 } while (delta.y == 0 && delta.x == 0); |
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95 } |
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96 } |
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97 |
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98 if (is_stick) { |
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99 if (obj->o_charges < 1) { |
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100 msg(nothing); |
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101 return(TRUE); |
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102 } |
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103 obj->o_charges--; |
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104 } |
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105 if (which == WS_WONDER) { |