Mercurial > hg > early-roguelike
annotate arogue5/things.c @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
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date | Fri, 29 May 2015 17:34:04 -0400 |
parents | c49f7927b0fa |
children | c4f2e1bda8b0 |
rev | line source |
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63
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1 /* |
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2 * Contains functions for dealing with things like |
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3 * potions and scrolls |
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4 * |
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5 * Advanced Rogue |
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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7 * All rights reserved. |
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8 * |
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9 * Based on "Rogue: Exploring the Dungeons of Doom" |
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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11 * All rights reserved. |
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12 * |
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13 * See the file LICENSE.TXT for full copyright and licensing information. |
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14 */ |
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15 |
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16 #include "curses.h" |
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17 #include <ctype.h> |
67 | 18 #include <string.h> |
63
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19 #include "rogue.h" |
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20 |
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21 /* |
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22 * print out the number of charges on a stick |
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23 */ |
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24 char * |
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25 charge_str(obj) |
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26 register struct object *obj; |
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27 { |
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28 static char buf[20]; |
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29 |
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30 if (!(obj->o_flags & ISKNOW)) |
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31 buf[0] = '\0'; |
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32 else if (terse) |
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33 sprintf(buf, " [%d]", obj->o_charges); |
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34 else |
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35 sprintf(buf, " [%d charges]", obj->o_charges); |
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36 return buf; |
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37 } |
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38 /* |
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39 * inv_name: |
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40 * return the name of something as it would appear in an |
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41 * inventory. |
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42 */ |
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43 char * |
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44 inv_name(obj, drop) |
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45 register struct object *obj; |
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46 bool drop; |
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47 { |
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48 register char *pb; |
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49 |
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50 pb = prbuf; |
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51 pb[0] = '\0'; |
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52 switch(obj->o_type) { |
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53 case SCROLL: |
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54 if (obj->o_count == 1) |
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55 sprintf(pb, "A %sscroll ", blesscurse(obj->o_flags)); |
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56 else |
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57 sprintf(pb, "%d %sscrolls ", |
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58 obj->o_count, blesscurse(obj->o_flags)); |
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59 pb = &pb[strlen(pb)]; |
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60 if (s_know[obj->o_which] || (obj->o_flags & ISPOST)) |
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61 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name); |
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62 else if (s_guess[obj->o_which]) |
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63 sprintf(pb, "called %s", s_guess[obj->o_which]); |
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64 else |
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65 sprintf(pb, "titled '%s'", s_names[obj->o_which]); |
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66 when POTION: |
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67 if (obj->o_count == 1) |
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68 sprintf(pb, "A %spotion ", blesscurse(obj->o_flags)); |
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69 else |
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70 sprintf(pb, "%d %spotions ", |
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71 obj->o_count, blesscurse(obj->o_flags)); |
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72 pb = &pb[strlen(pb)]; |
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73 if (obj->o_flags & ISPOST) |
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74 sprintf(pb, "of %s", p_magic[obj->o_which].mi_name); |
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75 else if (p_know[obj->o_which]) |
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76 sprintf(pb, "of %s (%s)", p_magic[obj->o_which].mi_name, |
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77 p_colors[obj->o_which]); |
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78 else if (p_guess[obj->o_which]) |
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79 sprintf(pb, "called %s (%s)", p_guess[obj->o_which], |
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80 p_colors[obj->o_which]); |
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81 else { |
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82 pb = prbuf; |
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83 if (obj->o_count == 1) |
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84 sprintf(pb, "A%s %s potion", |
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85 vowelstr(p_colors[obj->o_which]), |
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86 p_colors[obj->o_which]); |
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87 else |
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88 sprintf(pb, "%d %s potions", |
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89 obj->o_count, p_colors[obj->o_which]); |
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90 } |
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91 when FOOD: |
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92 if (obj->o_which == 1) |
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93 if (obj->o_count == 1) |
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94 sprintf(pb, "A%s %s", vowelstr(fruit), fruit); |
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95 else |
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96 sprintf(pb, "%d %ss", obj->o_count, fruit); |
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97 else |
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98 if (obj->o_count == 1) |
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99 strcpy(pb, "Some food"); |
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100 else |
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101 sprintf(pb, "%d rations of food", obj->o_count); |
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102 when WEAPON: |
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103 if (obj->o_count > 1) |
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