Mercurial > hg > early-roguelike
annotate arogue7/actions.c @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
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date | Fri, 29 May 2015 17:34:04 -0400 |
parents | adfa37e67084 |
children | 1cd604c827a3 |
rev | line source |
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1 /* |
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2 * actions.c - functions for dealing with monster actions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <ctype.h> |
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16 #include <limits.h> |
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17 #include "curses.h" |
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18 #include "rogue.h" |
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19 #define MAXINT INT_MAX |
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20 #define MININT INT_MIN |
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21 /* |
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22 * Did we disrupt a spell? |
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23 */ |
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24 dsrpt_monster(tp, always, see_him) |
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25 register struct thing *tp; |
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26 bool always, see_him; |
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27 { |
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28 switch (tp->t_action) { |
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29 case A_SUMMON: |
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30 case A_MISSILE: |
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31 case A_SLOW: |
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32 tp->t_action = A_NIL; /* Just make the old fellow start over again */ |
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33 tp->t_no_move = movement(tp); |
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34 tp->t_using = NULL;/* Just to be on the safe side */ |
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35 turn_on(*tp, WASDISRUPTED); |
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36 if (see_him) |
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37 msg("%s's spell has been disrupted.",prname(monster_name(tp),TRUE)); |
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38 /* |
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39 * maybe choose something else to do next time since player |
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40 * is disrupting us |
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41 */ |
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42 tp->t_summon *= 2; |
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43 tp->t_cast /= 2; |
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44 return; |
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45 } |
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46 |
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47 /* We may want to disrupt other actions, too */ |
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48 if (always) { |
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49 tp->t_action = A_NIL; /* Just make the old fellow start over again */ |
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50 tp->t_no_move = movement(tp); |
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51 tp->t_using = NULL;/* Just to be on the safe side */ |
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52 } |
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53 } |
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54 |
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55 dsrpt_player() |
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56 { |
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57 int which, action; |
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58 struct linked_list *item; |
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59 struct object *obj; |
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60 |
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61 action = player.t_action; |
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62 which = player.t_selection; |
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63 |
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64 switch (action) { |
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65 case C_CAST: /* Did we disrupt a spell? */ |
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66 case C_PRAY: |
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67 case C_CHANT: |
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68 { |
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69 msg("Your %s was disrupted!", action == C_CAST ? "spell" : "prayer"); |
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70 |
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71 /* Charge him anyway */ |
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72 if (action == C_CAST) |
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73 spell_power += magic_spells[which].s_cost; |
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74 else if (action == C_PRAY) |
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75 pray_time += cleric_spells[which].s_cost; |
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76 else if (action == C_CHANT) |
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77 chant_time += druid_spells[which].s_cost; |
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78 } |
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79 when C_COUNT: /* counting of gold? */ |
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80 { |
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81 if (purse > 0) { |
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82 msg("Your gold goes flying everywhere!"); |
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83 do { |
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84 item = spec_item(GOLD, NULL, NULL, NULL); |
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85 obj = OBJPTR(item); |
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86 obj->o_count = min(purse, rnd(10)+1); |
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87 purse -= obj->o_count; |
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88 obj->o_pos = hero; |
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89 fall(item, FALSE); |
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90 } while (purse > 0 && rnd(10) != 1); |
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91 } |
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