Mercurial > hg > early-roguelike
annotate arogue7/io.c @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
---|---|
date | Fri, 29 May 2015 17:34:04 -0400 |
parents | b786053d2f37 |
children | f9ef86cf22b2 |
rev | line source |
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125
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1 /* |
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2 * io.c - Various input/output functions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Various input/output functions |
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17 */ |
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18 |
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19 #include "curses.h" |
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20 #include <stdarg.h> |
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21 #include <ctype.h> |
126 | 22 #include <string.h> |
125
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23 #include "rogue.h" |
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24 |
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25 /* |
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26 * msg: |
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27 * Display a message at the top of the screen. |
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28 */ |
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29 |
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30 static char msgbuf[BUFSIZ]; |
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31 static int newpos = 0; |
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32 |
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33 /*VARARGS1*/ |
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34 msg(char *fmt, ...) |
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35 { |
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36 va_list ap; |
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37 /* |
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38 * if the string is "", just clear the line |
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39 */ |
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40 if (*fmt == '\0') |
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41 { |
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42 overwrite(cw,msgw); |
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43 wmove(msgw, 0, 0); |
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44 clearok(msgw, FALSE); |
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45 draw(msgw); |
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46 mpos = 0; |
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47 return; |
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48 } |
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49 /* |
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50 * otherwise add to the message and flush it out |
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51 */ |
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52 va_start(ap,fmt); |
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53 doadd(fmt, ap); |
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54 va_end(ap); |
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55 endmsg(); |
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56 } |
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57 |
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58 /* |
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59 * add things to the current message |
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60 */ |
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61 addmsg(char *fmt, ...) |
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62 { |
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63 va_list ap; |
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64 |
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65 va_start(ap, fmt); |
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66 doadd(fmt, ap); |
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67 va_end(ap); |
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68 } |
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69 |
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70 /* |
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71 * Display a new msg (giving him a chance to see the previous one if it |
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72 * is up there with the --More--) |
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73 */ |
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74 endmsg() |
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75 { |
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76 /* Needed to track where we are for 5.0 (PC) curses */ |
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77 register int x, y; |
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78 |
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79 strcpy(huh, msgbuf); |
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80 if (mpos) { |
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81 /* |
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82 * If this message will fit on the line (plus space for --More-- |
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83 * then just add it (only during combat). |
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84 */ |
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85 if (player.t_quiet < 0 && mpos + newpos + strlen(morestr) + 2 < cols) { |
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86 wmove(msgw, 0, mpos + 2); |
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87 newpos += mpos + 2; |
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88 } |
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89 else { |
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90 wmove(msgw, 0, mpos); |
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91 waddstr(msgw, morestr); |
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92 draw(cw); |
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93 draw(msgw); |
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