annotate arogue7/mach_dep.h @ 155:1af259ac4ed2

arogue7, xrogue: fix save/restore of alchemy jugs. state.c now saves the fuse that refills alchemy jugs, using the method of numbering objects previously applied to Advanced Rogue 5. Alchemy jugs that are empty when the game is saved will continue to function after it is restored. Savefile compatibility should not be affected.
author John "Elwin" Edwards
date Fri, 29 May 2015 17:34:04 -0400
parents 7faf4568c295
children 3e1146666ae5
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adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * mach_dep.h - machine dependicies
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * define that the wizard commands exist
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17 */
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18 #define WIZARD 0
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19
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20 /*
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21 * define if you want to limit scores to one per class per userid
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22 */
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23 #undef LIMITSCORE /* 1 */
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24
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25 /*
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26 * define that rogue should "nice()" itself
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27 */
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28 #undef NICE /* 1 */
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29
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30 #ifdef NICE
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31 #define FUDGE_TIME 70 /* fudge factor allowed in time for saved game*/
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32 #else
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33 #define FUDGE_TIME 50 /* fudge factor allowed in time for saved game*/
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34 #endif
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35
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36 #undef DUMP /* 1 */ /* dump core rather than catch the signal */
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37 #undef NOCHECKACCESS /* 1 */ /* If set, then don't check time on save file */
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40 /*
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41 * where scorefile should live
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42 */
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43 #ifndef SCOREFILE
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44 #define SCOREFILE "arogue7.scr"
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45 #endif
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46
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47 #ifndef LOGFILE
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