Mercurial > hg > early-roguelike
annotate arogue7/monsters.c @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
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date | Fri, 29 May 2015 17:34:04 -0400 |
parents | b786053d2f37 |
children | f9ef86cf22b2 |
rev | line source |
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125
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1 /* |
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2 * monsters.c - File with various monster functions in it |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * File with various monster functions in it |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 #include <ctype.h> |
126 | 23 #include <string.h> |
125
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24 |
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25 |
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26 /* |
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27 * Check_residue takes care of any effect of the monster |
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28 */ |
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29 check_residue(tp) |
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30 register struct thing *tp; |
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31 { |
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32 /* |
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33 * Take care of special abilities |
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34 */ |
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35 if (on(*tp, DIDHOLD) && (--hold_count == 0)) { |
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36 turn_off(player, ISHELD); |
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37 turn_off(*tp, DIDHOLD); |
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38 } |
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39 |
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40 /* If frightened of this monster, stop */ |
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41 if (on(player, ISFLEE) && |
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42 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE); |
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43 |
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44 /* If monster was suffocating player, stop it */ |
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45 if (on(*tp, DIDSUFFOCATE)) { |
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46 extinguish(suffocate); |
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47 turn_off(*tp, DIDSUFFOCATE); |
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48 } |
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49 |
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50 /* If something with fire, may darken */ |
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51 if (on(*tp, HASFIRE)) { |
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52 register struct room *rp=roomin(&tp->t_pos); |
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53 register struct linked_list *fire_item; |
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54 |
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55 if (rp) { |
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56 for (fire_item = rp->r_fires; fire_item != NULL; |
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57 fire_item = next(fire_item)) { |
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58 if (THINGPTR(fire_item) == tp) { |
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59 detach(rp->r_fires, fire_item); |
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60 destroy_item(fire_item); |
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61 if (rp->r_fires == NULL) { |
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62 rp->r_flags &= ~HASFIRE; |
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63 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero); |
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64 } |
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65 break; |
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66 } |
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67 } |
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68 } |
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69 } |
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70 } |
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71 |
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72 /* |
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73 * Creat_mons creates the specified monster -- any if 0 |
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74 */ |
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75 |
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76 bool |
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77 creat_mons(person, monster, report) |
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78 struct thing *person; /* Where to create next to */ |
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79 short monster; |
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80 bool report; |
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81 { |
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82 struct linked_list *nitem; |
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83 register struct thing *tp; |
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84 struct room *rp; |
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85 coord *mp; |
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86 |
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87 if (levtype == POSTLEV) |
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88 return(FALSE); |
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89 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) { |
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90 nitem = new_item(sizeof (struct thing)); |
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91 new_monster(nitem, |