Mercurial > hg > early-roguelike
annotate arogue7/player.c @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
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date | Fri, 29 May 2015 17:34:04 -0400 |
parents | adfa37e67084 |
children | f9ef86cf22b2 |
rev | line source |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * player.c - This file contains functions for dealing with special player |
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3 * abilities |
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4 * |
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5 * Advanced Rogue |
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6 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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7 * All rights reserved. |
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8 * |
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9 * Based on "Rogue: Exploring the Dungeons of Doom" |
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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11 * All rights reserved. |
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12 * |
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13 * See the file LICENSE.TXT for full copyright and licensing information. |
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14 */ |
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15 |
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16 /* |
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17 * This file contains functions for dealing with special player abilities |
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18 */ |
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19 |
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20 #include <ctype.h> |
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21 #include "curses.h" |
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22 #include "rogue.h" |
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23 #ifdef PC7300 |
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24 #include "menu.h" |
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25 #endif |
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26 |
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27 |
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28 /* |
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29 * affect: |
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30 * cleric affecting undead |
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31 */ |
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32 |
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33 affect() |
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34 { |
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35 register struct linked_list *item; |
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36 register struct thing *tp; |
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37 register char *mname; |
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38 bool see; |
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39 coord new_pos; |
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40 int lvl; |
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41 |
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42 if (!(player.t_ctype == C_CLERIC || |
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43 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) || |
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44 cur_relic[HEIL_ANKH] != 0)) { |
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45 msg("You cannot affect undead."); |
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46 return; |
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47 } |
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48 |
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49 new_pos.y = hero.y + player.t_newpos.y; |
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50 new_pos.x = hero.x + player.t_newpos.x; |
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51 |
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52 if (cansee(new_pos.y, new_pos.x)) see = TRUE; |
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53 else see = FALSE; |
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54 |
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55 /* Anything there? */ |
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56 if (new_pos.y < 0 || new_pos.y > lines-3 || |
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57 new_pos.x < 0 || new_pos.x > cols-1 || |
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58 mvwinch(mw, new_pos.y, new_pos.x) == ' ') { |
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59 msg("Nothing to affect."); |
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60 return; |
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61 } |
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62 |
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63 if ((item = find_mons(new_pos.y, new_pos.x)) == NULL) { |
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64 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x); |
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65 return; |
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66 } |
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67 tp = THINGPTR(item); |
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68 mname = monster_name(tp); |
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69 |
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70 if (on(player, ISINVIS) && off(*tp, CANSEE)) { |
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71 msg("%s%s cannot see you", see ? "The " : "It", |
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72 see ? mname : ""); |
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73 return; |
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74 } |
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75 |
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76 if (off(*tp, TURNABLE) || on(*tp, WASTURNED)) |
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77 goto annoy; |
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78 turn_off(*tp, TURNABLE); |
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79 |
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80 lvl = pstats.s_lvl; |
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81 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) { |
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82 lvl -= 4; |
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83 } |
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84 /* Can cleric kill it? */ |
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85 if (lvl >= 3 * tp->t_stats.s_lvl) { |
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86 unsigned long test; /* For overflow check */ |
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87 |
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88 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : ""); |
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89 test = pstats.s_exp + tp->t_stats.s_exp; |
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90 |
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91 /* Be sure there is no overflow before increasing experience */ |
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