Mercurial > hg > early-roguelike
annotate rogue3/machdep.h @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
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date | Fri, 29 May 2015 17:34:04 -0400 |
parents | 07c4d4883ef2 |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * machine dependicies |
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3 * |
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4 * %G% (Berkeley) %W% |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 /* |
527e2150eaf0
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14 * Variables for checking to make sure the system isn't too loaded |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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15 * for people to play |
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16 */ |
88 | 17 /* MAXLOAD and MAXUSERS are now set by configure. */ |
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18 |
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19 #define AUTHORUID 0 |
88 | 20 #if 0 |
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21 #define MAXUSERS 25 /* max number of users for this game */ |
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22 #define MAXLOAD 40 /* 10 * max 15 minute load average */ |
88 | 23 #endif |
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24 #define CHECKTIME 15 /* number of minutes between load checks */ |
20
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rogue3: move file locations from Makefile to machdep.h
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25 |