Mercurial > hg > early-roguelike
annotate rogue4/main.c @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
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date | Fri, 29 May 2015 17:34:04 -0400 |
parents | ee250e3646fd |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * # # |
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3 * # # # # # ## # # # |
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4 * # |
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5 * |
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6 * @(#)main.c 4.26 (Berkeley) 2/4/82 |
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7 * |
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8 * Rogue: Exploring the Dungeons of Doom |
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9 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 * |
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14 */ |
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15 |
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16 #include <stdlib.h> |
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17 #include <curses.h> |
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18 #include <signal.h> |
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19 #include <limits.h> |
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20 #include <string.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * main: |
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25 * The main program, of course |
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26 */ |
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27 main(argc, argv, envp) |
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28 char **argv; |
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29 char **envp; |
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30 { |
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31 register char *env; |
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32 int lowtime; |
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33 |
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34 md_init(); |
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35 |
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36 #ifndef DUMP |
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37 #ifdef SIGQUIT |
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38 signal(SIGQUIT, exit); |
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39 #endif |
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40 signal(SIGILL, exit); |
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41 #ifdef SIGTRAP |
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42 signal(SIGTRAP, exit); |
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43 #endif |
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44 #ifdef SIGIOT |
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45 signal(SIGIOT, exit); |
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46 #endif |
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47 #ifdef SIGEMT |
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48 signal(SIGEMT, exit); |
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49 #endif |
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50 signal(SIGFPE, exit); |
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51 #ifdef SIGBUS |
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52 signal(SIGBUS, exit); |
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53 #endif |
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54 signal(SIGSEGV, exit); |
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55 #ifdef SIGSYS |
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56 signal(SIGSYS, exit); |
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57 #endif |
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58 #endif |
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59 |
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60 #ifdef WIZARD |
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61 /* |
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62 * Check to see if he is a wizard |
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63 */ |
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64 if (argc >= 2 && argv[1][0] == '\0') |
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65 if (strcmp(PASSWD, xcrypt(md_getpass("Wizard's password: "), "mT")) == 0) |
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66 { |
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67 wizard = TRUE; |
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68 player.t_flags |= SEEMONST; |
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69 argv++; |
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70 argc--; |
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71 } |
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72 #endif |
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73 |
13 | 74 #ifdef SAVEDIR |
75 if (argc >= 3 && !strcmp(argv[1], "-n")) | |
76 { | |
77 strncpy(whoami, argv[2], MAXSTR - 1); | |
78 whoami[MAXSTR - 1] = '\0'; /* insurance */ | |
79 use_savedir = TRUE; | |
30 | 80 /* look for savefile at SAVEDIR/UID-playername.r4sav */ |
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81 if (snprintf(file_name, 256, "%s/%d-%s.r4sav", SAVEDIR, |
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82 md_getuid(), whoami) >= 256) |
13 | 83 { |
84 /* Name is too long- this shouldn't happen */ | |
85 strcpy(file_name, "rogue4.save"); | |
86 use_savedir = FALSE; | |
87 } | |
88 } | |
89 #endif | |
90 | |
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91 /* |
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92 * get home and options from environment |
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93 */ |
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94 strncpy(home, md_gethomedir(), PATH_MAX); |
13 | 95 if (!use_savedir) |
96 { | |
97 strcpy(file_name, home); | |
98 strcat(file_name, "/rogue4.save"); | |
99 } | |
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100 |
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101 if ((env = getenv("ROGUEOPTS")) != NULL) |
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102 parse_opts(env); |
13 | 103 if (!use_savedir && (env == NULL || whoami[0] == '\0')) |