Mercurial > hg > early-roguelike
annotate rogue4/rogue.h @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
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date | Fri, 29 May 2015 17:34:04 -0400 |
parents | ec9db3bb6b0b |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Rogue definitions and variable declarations |
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3 * |
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4 * @(#)rogue.h 5.2 (Berkeley) 5/10/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 typedef struct { |
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14 const char *st_name; |
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15 const int st_value; |
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16 } STONE; |
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17 |
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18 extern const char *rainbow[]; |
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19 extern const STONE stones[]; |
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20 extern const char *sylls[]; |
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21 extern const char *wood[]; |
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22 extern const char *metal[]; |
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23 |
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24 #define NCOLORS 27 |
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25 #define NSYLLS 159 |
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26 #define NSTONES 26 |
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27 #define NWOOD 33 |
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28 #define NMETAL 22 |
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29 |
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30 /* |
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31 * Maximum number of different things |
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32 */ |
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33 #define MAXDAEMONS 20 |
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34 #define MAXROOMS 9 |
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35 #define MAXTHINGS 9 |
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36 #define MAXOBJ 9 |
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37 #define MAXPACK 23 |
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38 #define MAXTRAPS 10 |
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39 #define AMULETLEVEL 26 |
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40 #define NUMTHINGS 7 /* number of types of things */ |
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41 #define MAXPASS 13 /* upper limit on number of passages */ |
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42 |
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43 /* |
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44 * return values for get functions |
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45 */ |
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46 #define NORM 0 /* normal exit */ |
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47 #define QUIT 1 /* quit option setting */ |
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48 #define MINUS 2 /* back up one option */ |
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49 |
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50 /* |
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51 * All the fun defines |
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52 */ |
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53 #define shint char /* short integer (for very small #s) */ |
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54 #define when break;case |
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55 #define otherwise break;default |
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56 #define until(expr) while(!(expr)) |
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57 #define next(ptr) (*ptr).l_next |
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58 #define prev(ptr) (*ptr).l_prev |
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59 #define winat(y,x) (moat(y,x) != NULL ? moat(y,x)->t_disguise : chat(y,x)) |
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60 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) |
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61 #define ce(a,b) ((a).x == (b).x && (a).y == (b).y) |
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62 #define hero player.t_pos |
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63 #define pstats player.t_stats |
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64 #define pack player.t_pack |
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65 #define proom player.t_room |
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66 #define max_hp player.t_stats.s_maxhp |
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67 #define attach(a,b) _attach(&a,b) |
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68 #define detach(a,b) _detach(&a,b) |
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69 #define free_list(a) _free_list(&a) |
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70 #ifndef max |
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71 #define max(a,b) ((a) > (b) ? (a) : (b)) |
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72 #endif |
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73 #define on(thing,flag) (((thing).t_flags & (flag)) != 0) |
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74 #undef CTRL |
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75 #define CTRL(ch) (ch & 037) |
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76 #define GOLDCALC (rnd(50 + 10 * level) + 2) |
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77 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r) |
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78 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r)) |
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79 #define ISMULT(type) (type==POTION || type==SCROLL || type==FOOD || type==GOLD) |
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80 #define INDEX(y,x) (((x) << 5) + (y)) |
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81 #define chat(y,x) (_level[((x) << 5) + (y)]) |
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82 #define flat(y,x) (_flags[((x) << 5) + (y)]) |
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83 #define moat(y,x) (_monst[((x) << 5) + (y)]) |
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84 #define unc(cp) (cp).y, (cp).x |
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85 #ifdef WIZARD |
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86 #define debug if (wizard) msg |
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87 #endif |
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88 |
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89 /* |
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90 * Things that appear on the screens |
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91 */ |
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92 #define PASSAGE '#' |
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93 #define DOOR '+' |
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94 #define FLOOR '.' |
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95 #define PLAYER '@' |
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96 #define TRAP '^' |
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97 #define STAIRS '%' |
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98 #define GOLD '*' |
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99 #define POTION '!' |
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100 #define SCROLL '?' |
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101 #define MAGIC '$' |
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102 #define FOOD ':' |
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103 #define WEAPON ')' |
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104 #define ARMOR ']' |
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105 #define AMULET ',' |