Mercurial > hg > early-roguelike
annotate srogue/command.c @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
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date | Fri, 29 May 2015 17:34:04 -0400 |
parents | 458df24e973d |
children | 576cc8154521 |
rev | line source |
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36
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
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18 #include <signal.h> |
60 | 19 #include <stdlib.h> |
20 #include <string.h> | |
36
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21 #include <limits.h> |
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22 #include "rogue.h" |
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23 #include "rogue.ext" |
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24 #ifdef __DJGPP__ |
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25 #include <process.h> |
60 | 26 #else |
27 #include <unistd.h> | |
36
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28 #endif |
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29 |
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30 /* |
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31 * command: |
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32 * Process the user commands |
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33 */ |
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34 command() |
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35 { |
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36 reg char ch; |
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37 reg int ntimes = 1; /* Number of player moves */ |
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38 static char countch, direction, newcount = FALSE; |
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39 |
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40 if (pl_on(ISHASTE)) |
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41 ntimes++; |
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42 /* |
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43 * Let the daemons start up |
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44 */ |
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45 while (ntimes-- > 0) { |
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46 do_daemons(BEFORE); |
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47 look(TRUE); |
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48 if (!running) |
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49 door_stop = FALSE; |
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50 lastscore = purse; |
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51 wmove(cw, hero.y, hero.x); |
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52 if (!(running || count)) |
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53 draw(cw); /* Draw screen */ |
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54 take = 0; |
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55 after = TRUE; |
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56 /* |
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57 * Read command or continue run |
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58 */ |
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59 if (wizard) |
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60 waswizard = TRUE; |
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61 if (player.t_nocmd <= 0) { |
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62 player.t_nocmd = 0; |
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63 if (running) |
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64 ch = runch; |
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65 else if (count) |
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66 ch = countch; |
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67 else { |
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68 ch = readchar(); |
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69 if (mpos != 0 && !running) /* Erase message if its there */ |
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70 msg(""); |
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71 } |
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72 } |
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73 else |
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74 ch = '.'; |
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75 if (player.t_nocmd > 0) { |
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76 if (--player.t_nocmd <= 0) |
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77 msg("You can move again."); |
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78 } |
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79 else { |
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80 /* |
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81 * check for prefixes |
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82 */ |
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83 if (isdigit(ch)) { |
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84 count = 0; |
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85 newcount = TRUE; |
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86 while (isdigit(ch)) { |
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87 count = count * 10 + (ch - '0'); |
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88 ch = readchar(); |
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89 } |
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90 countch = ch; |
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91 /* |
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92 * turn off count for commands which don't make sense |
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93 * to repeat |
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94 */ |
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95 switch (ch) { |
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96 case 'h': case 'j': case 'k': case 'l': |
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97 case 'y': case 'u': case 'b': case 'n': |
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98 case 'H': case 'J': case 'K': case 'L': |
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99 case 'Y': case 'U': case 'B': case 'N': |
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100 case 'q': case 'r': case 's': case 'f': |
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101 case 't': case 'C': case 'I': case '.': |
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102 case 'z': case 'p': |
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103 break; |
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104 default: |
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105 count = 0; |