Mercurial > hg > early-roguelike
annotate srogue/things.c @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
---|---|
date | Fri, 29 May 2015 17:34:04 -0400 |
parents | 3aa87373c908 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Contains functions for dealing with things like |
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3 * potions and scrolls |
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4 * |
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5 * @(#)things.c 9.0 (rdk) 7/17/84 |
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6 * |
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7 * Super-Rogue |
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8 * Copyright (C) 1984 Robert D. Kindelberger |
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9 * All rights reserved. |
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10 * |
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11 * Based on "Rogue: Exploring the Dungeons of Doom" |
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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13 * All rights reserved. |
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14 * |
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15 * See the file LICENSE.TXT for full copyright and licensing information. |
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16 */ |
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17 |
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18 #include <ctype.h> |
60 | 19 #include <string.h> |
36
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20 #include "rogue.h" |
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21 #include "rogue.ext" |
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22 |
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23 |
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24 /* |
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25 * inv_name: |
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26 * Return the name of something as it would appear in an inventory. |
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27 */ |
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28 char * |
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29 inv_name(obj, drop) |
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30 struct object *obj; |
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31 bool drop; |
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32 { |
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33 reg char *pb, *tn, *pl; |
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34 reg int wh, knowit; |
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35 char nm[3], *inm, *q; |
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36 |
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37 wh = obj->o_which; |
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38 knowit = FALSE; |
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39 if (obj->o_count > 1) |
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40 pl = "s"; |
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41 else |
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42 pl = ""; |
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43 if (obj->o_count > 1) |
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44 sprintf(nm, "%d", obj->o_count); |
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45 else |
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46 strcpy(nm, "A"); |
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47 tn = obj->o_typname; |
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48 q = ""; |
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49 switch(obj->o_type) { |
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50 case SCROLL: |
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51 sprintf(prbuf, "%s %s%s ", nm, tn, pl); |
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52 pb = &prbuf[strlen(prbuf)]; |
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53 if (s_know[wh] || o_on(obj,ISPOST)) { |
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54 knowit = TRUE; |
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55 sprintf(pb, "of %s", s_magic[wh].mi_name); |
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56 } |
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57 else if (s_guess[wh]) |
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58 sprintf(pb, "called %s", s_guess[wh]); |
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59 else |
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60 sprintf(pb, "titled '%s'", s_names[wh]); |
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61 when POTION: |
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62 sprintf(prbuf, "%s %s%s ", nm, tn, pl); |
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63 pb = &prbuf[strlen(prbuf)]; |
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64 if (p_know[wh] || o_on(obj, ISPOST)) { |
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65 sprintf(pb, "of %s", p_magic[wh].mi_name); |
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66 knowit = TRUE; |
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67 if (p_know[wh]) { |
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68 pb = &prbuf[strlen(prbuf)]; |
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69 sprintf(pb,"(%s)",p_colors[wh]); |
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70 } |
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71 } |
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72 else if (p_guess[wh]) |
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73 sprintf(pb,"called %s(%s)", p_guess[wh],p_colors[wh]); |
40 | 74 else if (obj->o_count == 1) |
36
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75 sprintf(prbuf,"%s%s %s %s%s", nm, vowelstr(p_colors[wh]), |
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76 p_colors[wh], tn, pl); |
40 | 77 else |
78 sprintf(prbuf,"%s %s %s%s", nm, p_colors[wh], tn, pl); | |
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79 when FOOD: |
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80 if (wh == 1) { |
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81 if (obj->o_count == 1) |
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82 q = vowelstr(fruit); |
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83 sprintf(prbuf, "%s%s %s%s", nm, q, fruit, pl); |
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84 } |
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85 else { |
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86 if (obj->o_count == 1) |
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87 sprintf(prbuf, "Some %s", tn); |
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88 else |
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89 sprintf(prbuf, "%s rations of %s", nm, tn); |
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90 } |
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91 knowit = TRUE; |
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92 when WEAPON: |
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93 inm = w_magic[wh].mi_name; |
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94 strcpy(prbuf, nm); |
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95 if (obj->o_count == 1) |
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96 q = vowelstr(inm); |
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97 pb = &prbuf[strlen(prbuf)]; |
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98 if (o_on(obj,ISKNOW | ISPOST)) { |
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99 knowit = TRUE; |
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100 sprintf(pb, " %s %s", num(obj->o_hplus, obj->o_dplus), inm); |
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101 } |
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102 else |
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103 sprintf(pb, "%s %s", q, inm); |
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104 strcat(prbuf, pl); |
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