Mercurial > hg > early-roguelike
annotate xrogue/network.h @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
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date | Fri, 29 May 2015 17:34:04 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 network.h - networking setup |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Note that networking is set up for machines that can communicate |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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17 * via some system such as uucp. The mechanism listed here uses uux |
e6179860cb76
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18 * and assumes that the target machine allows access to the game via |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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19 * the uux command. NETCOMMAND must be defined if networking is desired. |
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20 */ |
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21 |
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22 /* #undef NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */ |
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23 /* #define NETCOMMAND "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null" */ |
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24 #define NETCOMMAND "" |
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25 |
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26 /* Networking information -- should not vary among networking machines */ |
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27 |
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28 struct network { |
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29 char *system; |
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30 char *rogue; |
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31 }; |
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32 extern struct network Network[]; |
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33 extern unsigned long netread(); |
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34 extern unsigned long netwrite(); |
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35 |