Mercurial > hg > early-roguelike
annotate xrogue/sticks.c @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
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date | Fri, 29 May 2015 17:34:04 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 sticks.c - Functions to implement the various sticks one might find |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
135 | 21 #include <string.h> |
133
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * zap a stick and see what happens |
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26 */ |
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27 |
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28 do_zap(zapper, obj, direction, which, flags) |
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29 struct thing *zapper; |
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30 struct object *obj; |
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31 coord *direction; |
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32 int which; |
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33 int flags; |
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34 { |
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35 register struct linked_list *item = NULL; |
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36 register struct thing *tp; |
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37 register int y = 0, x = 0, bonus; |
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38 struct linked_list *nitem; |
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39 struct object *nobj; |
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40 bool cursed, blessed, is_player = FALSE; |
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41 char *mname = NULL; |
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42 |
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43 cursed = flags & ISCURSED; |
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44 blessed = flags & ISBLESSED; |
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45 |
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46 if (obj && obj->o_type != RELIC) { /* all relics are chargeless */ |
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47 if (obj->o_charges < 1) { |
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48 msg(nothing); |
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49 return; |
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50 } |
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51 obj->o_charges--; |
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52 } |
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53 if (which == WS_WONDER) { |
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54 switch (rnd(19)) { |
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55 case 0: which = WS_ELECT; |
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56 when 1: which = WS_FIRE; |
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57 when 2: which = WS_COLD; |
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58 when 3: which = WS_POLYMORPH; |
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59 when 4: which = WS_MISSILE; |
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60 when 5: which = WS_SLOW_M; |
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61 when 6: which = WS_TELMON; |
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62 when 7: which = WS_CANCEL; |
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63 when 8: which = WS_CONFMON; |
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64 when 9: which = WS_DISINTEGRATE; |
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65 when 10: which = WS_PETRIFY; |
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66 when 11: which = WS_PARALYZE; |
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67 when 12: which = WS_MDEG; |
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68 when 13: which = WS_FEAR; |
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69 when 14: which = WS_CURING; |
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70 when 15: which = WS_LIGHT; |
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71 when 16: which = WS_HIT; |
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72 when 17: which = WS_DRAIN; |
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73 when 18: which = WS_CHARGE; |
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74 } |
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75 if(ws_magic[which].mi_curse>0 && rnd(100)<=ws_magic[which].mi_curse){ |
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76 cursed = TRUE; |
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77 blessed = FALSE; |
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78 } |
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79 } |
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80 |
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81 tp = NULL; |
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82 switch (which) { |
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83 case WS_POLYMORPH: |
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84 case WS_SLOW_M: |
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85 case WS_TELMON: |
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86 case WS_CANCEL: |
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87 case WS_CONFMON: |
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88 case WS_DISINTEGRATE: |
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89 case WS_PETRIFY: |
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90 case WS_PARALYZE: |
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91 case WS_MDEG: |
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92 case WS_FEAR: |
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