annotate xrogue/things.c @ 155:1af259ac4ed2

arogue7, xrogue: fix save/restore of alchemy jugs. state.c now saves the fuse that refills alchemy jugs, using the method of numbering objects previously applied to Advanced Rogue 5. Alchemy jugs that are empty when the game is saved will continue to function after it is restored. Savefile compatibility should not be affected.
author John "Elwin" Edwards
date Fri, 29 May 2015 17:34:04 -0400
parents ce0cf824c192
children f54901b9c39b
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1 /*
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2 things.c - functions for dealing with things like potions and scrolls
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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ce0cf824c192 xrogue: add missing includes.
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21 #include <string.h>
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22 #include "rogue.h"
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23
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24 /*
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25 * print out the number of charges on a stick
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26 */
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27
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28 char *
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29 charge_str(obj)
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30 register struct object *obj;
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31 {
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32 static char buf[20];
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33
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34 if (!(obj->o_flags & ISKNOW))
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35 buf[0] = '\0';
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36 else if (terse)
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37 sprintf(buf, " [%d]", obj->o_charges);
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38 else
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39 sprintf(buf, " [%d charges]", obj->o_charges);
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40 return buf;
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41 }
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42
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43 /*
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44 * inv_name:
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45 * return the name of something as it would appear in an
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46 * inventory.
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47 */
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48
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49 char *
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50 inv_name(obj, drop)
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51 register struct object *obj;
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52 bool drop;
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53 {
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54 register char *pb;
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55
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56 pb = prbuf;
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57 pb[0] = '\0';
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58 switch(obj->o_type) {
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59 case SCROLL:
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60 if (obj->o_count == 1)
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61 sprintf(pb, "A %sscroll ", blesscurse(obj->o_flags));
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62 else
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63 sprintf(pb, "%d %sscrolls ",
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64 obj->o_count, blesscurse(obj->o_flags));
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65 pb = &pb[strlen(pb)];
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66 if (s_know[obj->o_which] || (obj->o_flags & ISPOST))
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67 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name);
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68 else if (s_guess[obj->o_which])
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69 sprintf(pb, "named %s", s_guess[obj->o_which]);
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70 else
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71 sprintf(pb, "titled '%s'", s_names[obj->o_which]);
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72 when POTION:
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73 if (obj->o_count == 1)
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74 sprintf(pb, "A %spotion ", blesscurse(obj->o_flags));
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75 else
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76 sprintf(pb, "%d %spotions ",
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77 obj->o_count, blesscurse(obj->o_flags));
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78 pb = &pb[strlen(pb)];
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79 if (p_know[obj->o_which])
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80 sprintf(pb, "of %s (%s)", p_magic[obj->o_which].mi_name,
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81 p_kind(obj));
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82 else if (obj->o_flags & ISPOST)
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83 sprintf(pb, "of %s", p_magic[obj->o_which].mi_name);
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84 else if (p_guess[obj->o_which])
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85 sprintf(pb, "named %s (%s)", p_guess[obj->o_which],
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86 p_colors[obj->o_which]);
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87 else {
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88 pb = prbuf;
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89 if (obj->o_count == 1)
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90 sprintf(pb, "A%s %s potion",
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91 vowelstr(p_colors[obj->o_which]),
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