annotate arogue5/potions.c @ 215:1b73a8641b37

rogue4: fix most GCC5 warnings. Converting all function definitions to ANSI style accounts for most of the change. This has exposed other problems, such as daemons not actually being their stated type, that will require more careful solutions.
author John "Elwin" Edwards
date Wed, 27 Jan 2016 19:41:05 -0500
parents 34a87d84ea31
children 56e748983fa8
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1 /*
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2 * Function(s) for dealing with potions
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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c49f7927b0fa arogue5: add missing header files.
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17 #include <stdlib.h>
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18 #include <string.h>
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19
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20
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21
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22 /*
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23 * Increase player's constitution
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24 */
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25
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26 add_const(cursed)
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27 bool cursed;
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28 {
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29 /* Do the potion */
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30 if (cursed) {
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31 msg("You feel less healthy now.");
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32 pstats.s_const--;
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33 if (pstats.s_const <= 0)
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34 death(D_CONSTITUTION);
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35 }
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36 else {
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37 msg("You feel healthier now.");
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38 pstats.s_const = min(pstats.s_const + 1, 25);
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39 }
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40
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41 /* Adjust the maximum */
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42 if (max_stats.s_const < pstats.s_const)
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43 max_stats.s_const = pstats.s_const;
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44 }
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45
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46 /*
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47 * Increase player's dexterity
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48 */
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49
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50 add_dexterity(cursed)
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51 bool cursed;
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52 {
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53 int ring_str; /* Value of ring strengths */
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54
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55 /* Undo any ring changes */
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56 ring_str = ring_value(R_ADDHIT);
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57 pstats.s_dext -= ring_str;
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58
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59 /* Now do the potion */
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60 if (cursed) {
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61 msg("You feel less dextrous now.");
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62 pstats.s_dext--;
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63 }
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64 else {
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65 msg("You feel more dextrous now. Watch those hands!");
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66 pstats.s_dext = min(pstats.s_dext + 1, 25);
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67 }
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68
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69 /* Adjust the maximum */
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70 if (max_stats.s_dext < pstats.s_dext)
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71 max_stats.s_dext = pstats.s_dext;
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72
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73 /* Now put back the ring changes */
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74 if (ring_str)
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75 pstats.s_dext += ring_str;
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76 }
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77
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78 /*
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79 * add_haste:
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80 * add a haste to the player
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81 */
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82
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83 add_haste(blessed)
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84 bool blessed;
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85 {
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86 int hasttime;
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87
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88 if (blessed) hasttime = HASTETIME*2;
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89 else hasttime = HASTETIME;
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90
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91 if (on(player, ISSLOW)) { /* Is person slow? */
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92 extinguish(noslow);
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93 noslow();
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94
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95 if (blessed) hasttime = HASTETIME/2;
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96 else return;
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97 }
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98
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99 if (on(player, ISHASTE)) {
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100 msg("You faint from exhaustion.");
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101 no_command += rnd(hasttime);
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102 lengthen(nohaste, roll(hasttime,hasttime));
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103 }
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104 else {
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105 turn_on(player, ISHASTE);