Mercurial > hg > early-roguelike
annotate arogue7/command.c @ 215:1b73a8641b37
rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
author | John "Elwin" Edwards |
---|---|
date | Wed, 27 Jan 2016 19:41:05 -0500 |
parents | 1cd604c827a3 |
children | f9ef86cf22b2 |
rev | line source |
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1 /* |
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2 * command.c - Read and execute the user commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Read and execute the user commands |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
126 | 22 #include <string.h> |
23 #include <stdlib.h> | |
125
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24 #include <signal.h> |
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25 #include "mach_dep.h" |
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26 #include "rogue.h" |
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27 #ifdef PC7300 |
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28 #include "sys/window.h" |
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29 extern struct uwdata wdata; |
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30 #endif |
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31 |
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32 /* |
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33 * command: |
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34 * Process the user commands |
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35 */ |
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36 |
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37 command() |
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38 { |
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39 unsigned char ch; |
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40 struct linked_list *item; |
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41 unsigned char countch, direction, newcount = FALSE; |
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42 int segment = 1; |
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43 int monst_limit, monst_current; |
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44 |
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45 monst_limit = monst_current = 1; |
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46 while (playing) { |
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47 /* |
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48 * Let the daemons start up, but only do them once a round |
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49 * (round = 10 segments). |
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50 */ |
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51 if (segment >= 10) { |
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52 do_daemons(BEFORE); |
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53 do_fuses(BEFORE); |
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54 } |
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55 |
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56 after = TRUE; |
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57 do { |
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58 /* One more tick of the clock. */ |
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59 if (segment >= 10 && after && (++turns % DAYLENGTH) == 0) { |
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60 daytime ^= TRUE; |
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61 if (levtype == OUTSIDE) { |
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62 if (daytime) msg("The sun rises above the horizon"); |
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63 else msg("The sun sinks below the horizon"); |
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64 } |
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65 light(&hero); |
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66 } |
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67 |
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68 /* |
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69 * Don't bother with these updates unless the player's going |
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70 * to do something. |
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71 */ |
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72 if (player.t_action == A_NIL && player.t_no_move <= 1) { |
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73 look(after, FALSE); |
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74 lastscore = purse; |
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75 wmove(cw, hero.y, hero.x); |
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76 if (!((running || count) && jump)) { |
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77 status(FALSE); |
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78 } |
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79 } |
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80 |
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81 /* Draw the screen */ |
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82 if (!((running || count) && jump)) { |
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83 wmove(cw, hero.y, hero.x); |
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84 draw(cw); |
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85 } |
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86 |
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87 after = TRUE; |
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88 |
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89 /* |
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90 * Read command or continue run |
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91 */ |
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