Mercurial > hg > early-roguelike
annotate arogue7/eat.c @ 215:1b73a8641b37
rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
author | John "Elwin" Edwards |
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date | Wed, 27 Jan 2016 19:41:05 -0500 |
parents | adfa37e67084 |
children | f9ef86cf22b2 |
rev | line source |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * eat.c - Functions for dealing with digestion |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 /* |
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19 * eat: |
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20 * He wants to eat something, so let him try |
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21 */ |
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22 |
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23 eat() |
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24 { |
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25 register struct linked_list *item; |
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26 int which; |
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27 unsigned long temp; |
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28 |
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29 if (player.t_action != C_EAT) { |
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30 if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL) |
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31 return; |
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32 |
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33 player.t_using = item; /* Remember what it is */ |
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34 player.t_action = C_EAT; /* We are eating */ |
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35 which = (OBJPTR(item))->o_which; |
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36 player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player); |
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37 return; |
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38 } |
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39 |
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40 /* We have waited our time, let's eat the food */ |
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41 item = player.t_using; |
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42 player.t_using = NULL; |
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43 player.t_action = A_NIL; |
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44 |
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45 which = (OBJPTR(item))->o_which; |
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46 if ((food_left += foods[which].mi_food) > STOMACHSIZE) |
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47 food_left = STOMACHSIZE; |
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48 del_pack(item); |
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49 if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) { |
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50 pstats.s_hpt = 0; |
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51 msg ("You choke on all that food and die! -- More --"); |
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52 wait_for(' '); |
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53 death(D_FOOD_CHOKE); |
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54 } |
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55 if (food_left >= STOMACHSIZE-MORETIME) { |
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56 hungry_state = F_SATIATED; |
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57 msg ("You have trouble getting all that food down."); |
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58 msg ("Your stomach feels like its about to burst!"); |
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59 } |
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60 else { |
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61 hungry_state = F_OKAY; |
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62 switch (rnd(3)) { |
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63 case 0: msg("My, that was a yummy %s", foods[which].mi_name); |
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64 when 1: msg("Mmmm, that was a tasty %s", foods[which].mi_name); |
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65 when 2: msg("Wow, that was a scrumptious %s", foods[which].mi_name); |
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66 } |
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67 } |
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68 updpack(TRUE, &player); |
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69 switch(which) { |
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70 case E_WHORTLEBERRY: |
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71 add_abil[A_INTELLIGENCE](1); |
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72 |
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73 when E_SWEETSOP: |
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74 add_abil[A_DEXTERITY](1); |
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75 |
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76 when E_SOURSOP: |
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77 add_abil[A_STRENGTH](1); |
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78 |
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79 when E_SAPODILLA: |
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80 add_abil[A_WISDOM](1); |
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81 |
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82 when E_RAMBUTAN: |
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83 add_abil[A_CONSTITUTION](1); |
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84 |
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85 when E_PEACH: |
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86 add_abil[A_CHARISMA](1); |
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87 |
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88 when E_STRAWBERRY: |
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89 temp = pstats.s_exp/100; |
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90 pstats.s_exp += temp; |
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91 if (temp > 0) |
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92 msg("You feel slightly more experienced now"); |
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