annotate arogue7/encumb.c @ 215:1b73a8641b37

rogue4: fix most GCC5 warnings. Converting all function definitions to ANSI style accounts for most of the change. This has exposed other problems, such as daemons not actually being their stated type, that will require more careful solutions.
author John "Elwin" Edwards
date Wed, 27 Jan 2016 19:41:05 -0500
parents adfa37e67084
children f9ef86cf22b2
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adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * encumb.c - Stuff to do with encumberence
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Stuff to do with encumberence
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include "rogue.h"
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22
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23 /*
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24 * updpack:
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25 * Update his pack weight and adjust fooduse accordingly
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26 */
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27 updpack(getmax, tp)
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28 int getmax;
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29 struct thing *tp;
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30 {
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31
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32 reg int topcarry, curcarry;
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33
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34 if (getmax)
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35 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */
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36 curcarry = packweight(tp); /* get pack weight */
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37
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38 /* Only update food use for the player (for now) */
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39 if (tp == &player) {
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40 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */
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41 if(curcarry > 4 * topcarry) {
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42 if(rnd(100) < 80)
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43 foodlev = 3; /* > 80% of pack */
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44 } else if(curcarry > 3 * topcarry) {
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45 if(rnd(100) < 60)
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46 foodlev = 2; /* > 60% of pack */
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47 } else
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48 foodlev = 1; /* <= 60% of pack */
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49 }
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50 tp->t_stats.s_pack = curcarry; /* update pack weight */
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51 }
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52
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53
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54 /*
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55 * packweight:
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56 * Get the total weight of the hero's pack
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57 */
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58 packweight(tp)
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59 register struct thing *tp;
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60 {
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61 reg struct object *obj;
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62 reg struct linked_list *pc;
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63 reg int weight;
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64
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65 weight = 0;
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66 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) {
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67 obj = OBJPTR(pc);
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68 weight += itemweight(obj);
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69 }
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70 if (weight < 0) /* in case of amulet */
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71 weight = 0;
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72
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73 /* If this is the player, is he wearing a ring of carrying? */
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74 if (tp == &player && ISWEARING(R_CARRY)) {
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75 register int temp, i;
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76
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77 temp = 0;
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78 for (i=0; i<NUM_FINGERS; i++) {
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79 if (cur_ring[i]->o_which == R_CARRY) {
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80 if (cur_ring[i]->o_flags & ISCURSED) temp--;
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81 else temp++;
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82 }
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83 }
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84 weight -= (temp * weight) / 4;
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85 }
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86
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87 return(weight);
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88 }
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89
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90
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91 /*
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92 * itemweight: