Mercurial > hg > early-roguelike
annotate arogue7/maze.c @ 215:1b73a8641b37
rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
author | John "Elwin" Edwards |
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date | Wed, 27 Jan 2016 19:41:05 -0500 |
parents | adfa37e67084 |
children | f9ef86cf22b2 |
rev | line source |
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1 /* |
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2 * maze.c - functions for dealing with mazes |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include <stdlib.h> |
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17 #include "rogue.h" |
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18 |
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19 struct cell { |
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20 char y_pos; |
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21 char x_pos; |
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22 }; |
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23 struct bordercells { |
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24 char num_pos; /* number of frontier cells next to you */ |
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25 struct cell conn[4]; /* the y,x position of above cell */ |
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26 } border_cells; |
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27 |
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28 |
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29 static char *frontier, |
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30 *bits; |
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31 static int maze_lines, |
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32 maze_cols; |
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33 char *moffset(), |
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34 *foffset(); |
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35 |
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36 |
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37 /* |
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38 * crankout: |
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39 * Does actual drawing of maze to window |
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40 */ |
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41 crankout() |
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42 { |
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43 reg int x, y; |
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44 |
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45 for (y = 0; y < lines - 3; y++) { |
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46 move(y + 1, 0); |
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47 for (x = 0; x < cols - 1; x++) { |
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48 if (*moffset(y, x)) { /* here is a wall */ |
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49 if(y==0 || y==lines-4) /* top or bottom line */ |
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50 addch('-'); |
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51 else if(x==0 || x==cols-2) /* left | right side */ |
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52 addch('|'); |
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53 else if (y % 2 == 0 && x % 2 == 0) { |
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54 if(*moffset(y, x-1) || *moffset(y, x+1)) |
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55 addch('-'); |
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56 else |
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57 addch('|'); |
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58 } |
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59 else if (y % 2 == 0) |
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60 addch('-'); |
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61 else |
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62 addch('|'); |
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63 } |
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64 else |
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65 addch(FLOOR); |
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66 } |
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67 } |
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68 } |
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69 |
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70 /* |
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71 * domaze: |
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72 * Draw the maze on this level. |
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73 */ |
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74 do_maze() |
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75 { |
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76 reg int least; |
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77 reg struct room *rp; |
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78 reg struct linked_list *item; |
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79 reg struct object *obj; |
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80 int cnt; |
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81 bool treas; |
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82 coord tp; |
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83 |
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84 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { |
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85 rp->r_flags = ISGONE; /* kill all rooms */ |
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86 rp->r_fires = NULL; /* no fires */ |
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87 } |
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88 rp = &rooms[0]; /* point to only room */ |
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89 rp->r_flags = ISDARK; /* mazes always dark */ |
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90 rp->r_pos.x = 0; /* room fills whole screen */ |
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91 rp->r_pos.y = 1; |
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92 rp->r_max.x = cols - 1; |
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93 rp->r_max.y = lines - 3; |