Mercurial > hg > early-roguelike
annotate arogue7/misc.c @ 215:1b73a8641b37
rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
author | John "Elwin" Edwards |
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date | Wed, 27 Jan 2016 19:41:05 -0500 |
parents | 1cd604c827a3 |
children | f9ef86cf22b2 |
rev | line source |
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1 /* |
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2 * misc.c - routines dealing specifically with miscellaneous magic |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
126 | 16 #include <stdlib.h> |
125
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17 #include <ctype.h> |
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18 #include "rogue.h" |
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19 #ifdef PC7300 |
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20 #include "menu.h" |
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21 #endif |
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22 |
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23 /* |
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24 * routines dealing specifically with miscellaneous magic |
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25 */ |
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26 |
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27 /* |
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28 * changeclass: |
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29 * Change the player's class to the specified one. |
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30 */ |
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31 |
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32 changeclass(newclass) |
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33 int newclass; |
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34 { |
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35 if (newclass == player.t_ctype) { |
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36 msg("You feel more skillful."); |
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37 raise_level(); |
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38 } |
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39 else { |
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40 /* |
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41 * reset his class and then use check_level to reset hit |
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42 * points and the right level for his exp pts |
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43 * drop exp pts by 10% |
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44 */ |
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45 long save; |
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46 |
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47 msg("You feel like a whole new person!"); |
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48 |
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49 /* |
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50 * if he becomes a thief he has to have leather armor |
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51 */ |
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52 if ((newclass == C_THIEF || newclass == C_ASSASIN) && |
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53 cur_armor != NULL && |
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54 cur_armor->o_which != LEATHER && |
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55 cur_armor->o_which != STUDDED_LEATHER ) |
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56 cur_armor->o_which = STUDDED_LEATHER; |
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57 /* |
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58 * if he becomes a monk he can't wear armor |
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59 */ |
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60 if (newclass == C_MONK && cur_armor != NULL) { |
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61 cur_armor->o_ac = armors[cur_armor->o_which].a_class - |
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62 cur_armor->o_ac; |
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63 cur_armor->o_type = MM; |
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64 cur_armor->o_which = MM_PROTECT; |
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65 cur_armor->o_flags &= ~(ISPROT | ISKNOW | ISMETAL); |
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66 cur_misc[WEAR_CLOAK] = cur_armor; |
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67 cur_armor = NULL; |
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68 } |
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69 /* |
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70 * if he used to be a spell caster of some sort, kill the fuse |
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71 */ |
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72 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) |
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73 extinguish(spell_recovery); |
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74 if (player.t_ctype == C_DRUID || player.t_ctype == C_RANGER) |
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75 extinguish(chant_recovery); |
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76 if ((player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) && |
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77 !cur_relic[HEIL_ANKH]) |
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78 extinguish(prayer_recovery); |
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79 /* |
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80 * if he becomes a spell caster of some kind, give him a fuse |
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81 */ |
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82 if (newclass == C_MAGICIAN || newclass == C_RANGER) |
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83 fuse(spell_recovery, 0, SPELLTIME, AFTER); |
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84 if (newclass == C_DRUID || newclass == C_RANGER) |
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85 fuse(chant_recovery, 0, SPELLTIME, AFTER); |
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86 if ((newclass==C_CLERIC || newclass==C_PALADIN) && !cur_misc[HEIL_ANKH]) |
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87 fuse(prayer_recovery, 0, SPELLTIME, AFTER); |
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88 /* |
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89 * if he's changing from a fighter then may have to change |
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90 * his sword since only fighter can use two-handed |
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91 * and bastard swords |
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