annotate arogue7/monsters.c @ 215:1b73a8641b37

rogue4: fix most GCC5 warnings. Converting all function definitions to ANSI style accounts for most of the change. This has exposed other problems, such as daemons not actually being their stated type, that will require more careful solutions.
author John "Elwin" Edwards
date Wed, 27 Jan 2016 19:41:05 -0500
parents b786053d2f37
children f9ef86cf22b2
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1 /*
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2 * monsters.c - File with various monster functions in it
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * File with various monster functions in it
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include "rogue.h"
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22 #include <ctype.h>
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b786053d2f37 arogue7: add missing header includes.
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23 #include <string.h>
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24
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25
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26 /*
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27 * Check_residue takes care of any effect of the monster
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28 */
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29 check_residue(tp)
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30 register struct thing *tp;
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31 {
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32 /*
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33 * Take care of special abilities
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34 */
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35 if (on(*tp, DIDHOLD) && (--hold_count == 0)) {
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36 turn_off(player, ISHELD);
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37 turn_off(*tp, DIDHOLD);
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38 }
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39
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40 /* If frightened of this monster, stop */
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41 if (on(player, ISFLEE) &&
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42 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE);
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43
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44 /* If monster was suffocating player, stop it */
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45 if (on(*tp, DIDSUFFOCATE)) {
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46 extinguish(suffocate);
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47 turn_off(*tp, DIDSUFFOCATE);
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48 }
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49
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50 /* If something with fire, may darken */
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51 if (on(*tp, HASFIRE)) {
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52 register struct room *rp=roomin(&tp->t_pos);
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53 register struct linked_list *fire_item;
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54
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55 if (rp) {
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56 for (fire_item = rp->r_fires; fire_item != NULL;
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57 fire_item = next(fire_item)) {
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58 if (THINGPTR(fire_item) == tp) {
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59 detach(rp->r_fires, fire_item);
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60 destroy_item(fire_item);
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61 if (rp->r_fires == NULL) {
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62 rp->r_flags &= ~HASFIRE;
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63 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero);
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64 }
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65 break;
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66 }
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67 }
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68 }
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69 }
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70 }
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71
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72 /*
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73 * Creat_mons creates the specified monster -- any if 0
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74 */
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75
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76 bool
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77 creat_mons(person, monster, report)
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78 struct thing *person; /* Where to create next to */
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79 short monster;
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80 bool report;
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81 {
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82 struct linked_list *nitem;
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83 register struct thing *tp;
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84 struct room *rp;
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85 coord *mp;
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86
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87 if (levtype == POSTLEV)
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88 return(FALSE);
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89 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) {
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90 nitem = new_item(sizeof (struct thing));
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91 new_monster(nitem,