Mercurial > hg > early-roguelike
annotate arogue7/pack.c @ 215:1b73a8641b37
rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
author | John "Elwin" Edwards |
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date | Wed, 27 Jan 2016 19:41:05 -0500 |
parents | 1cd604c827a3 |
children | f9ef86cf22b2 |
rev | line source |
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1 /* |
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2 * pack.c - Routines to deal with the pack. |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include <ctype.h> |
126 | 17 #include <string.h> |
125
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18 #include "rogue.h" |
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19 #ifdef PC7300 |
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20 #include "menu.h" |
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21 #endif |
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22 |
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23 /* |
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24 * Routines to deal with the pack |
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25 */ |
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26 |
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27 /* |
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28 * add_pack: |
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29 * Pick up an object and add it to the pack. If the argument is non-null |
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30 * use it as the linked_list pointer instead of gettting it off the ground. |
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31 */ |
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32 bool |
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33 add_pack(item, silent, packret) |
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34 register struct linked_list *item, **packret; |
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35 bool silent; |
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36 { |
200
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37 register struct linked_list *ip, *lp = NULL, *ap; |
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38 register struct object *obj, *op = NULL; |
125
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39 register bool exact, from_floor; |
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40 |
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41 if (packret != NULL) |
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42 *packret = NULL; |
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43 |
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44 if (item == NULL) |
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45 { |
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46 from_floor = TRUE; |
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47 if ((item = find_obj(hero.y, hero.x)) == NULL) |
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48 return(FALSE); |
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49 } |
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50 else |
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51 from_floor = FALSE; |
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52 obj = OBJPTR(item); |
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53 /* |
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54 * If it is gold, just add its value to rogue's purse and get rid |
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55 * of it. |
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56 */ |
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57 if (obj->o_type == GOLD) { |
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58 register struct linked_list *mitem; |
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59 register struct thing *tp; |
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60 |
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61 if (!silent) { |
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62 if (!terse) addmsg("You found "); |
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63 msg("%d gold pieces.", obj->o_count); |
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64 } |
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65 |
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66 /* First make sure no greedy monster is after this gold. |
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67 * If so, make the monster run after the rogue instead. |
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68 */ |
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69 for (mitem = mlist; mitem != NULL; mitem = next(mitem)) { |
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70 tp = THINGPTR(mitem); |
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71 if (tp->t_dest == &obj->o_pos) tp->t_dest = &hero; |
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72 } |
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73 |
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74 purse += obj->o_count; |
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75 if (from_floor) { |
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76 detach(lvl_obj, item); |
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77 if ((ap = find_obj(hero.y, hero.x)) == NULL) |
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78 mvaddch(hero.y,hero.x,(roomin(&hero)==NULL ? PASSAGE : FLOOR)); |
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79 else |
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80 mvaddch(hero.y,hero.x,(OBJPTR(ap))->o_type); |
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81 } |
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82 o_discard(item); |
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83 return(TRUE); |
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84 } |
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85 |
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86 /* |
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87 * see if he can carry any more weight |
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88 */ |
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89 if (itemweight(obj) + pstats.s_pack > pstats.s_carry) { |
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90 msg("Too much for you to carry."); |
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91 return FALSE; |
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