annotate arogue7/scrolls.c @ 215:1b73a8641b37

rogue4: fix most GCC5 warnings. Converting all function definitions to ANSI style accounts for most of the change. This has exposed other problems, such as daemons not actually being their stated type, that will require more careful solutions.
author John "Elwin" Edwards
date Wed, 27 Jan 2016 19:41:05 -0500
parents 1cd604c827a3
children f9ef86cf22b2
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1 /*
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2 * scrolls.c - Functions for dealing with scrolls
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Read a scroll and let it happen
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include <stdlib.h>
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22 #include <ctype.h>
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23 #include "rogue.h"
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24
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25 /*
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26 * let the hero get rid of some type of monster (but not a UNIQUE!)
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27 */
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28 genocide()
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29 {
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30 register struct linked_list *ip;
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31 register struct thing *mp;
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32 register struct linked_list *nip;
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33 register int num_monst = NUMMONST-NUMUNIQUE-1, /* cannot genocide uniques */
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34 pres_monst=1,
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35 num_lines=2*(lines-3);
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36 register int which_monst;
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37
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38 which_monst = makemonster(FALSE, "Genocide", "wipe out");
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39 if (which_monst <= 0) {
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40 msg("");
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41 return;
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42 }
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43
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44 /* Remove this monster from the present level */
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45 for (ip = mlist; ip; ip = nip) {
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46 mp = THINGPTR(ip);
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47 nip = next(ip);
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48 if (mp->t_index == which_monst) {
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49 killed(ip, FALSE, FALSE, TRUE);
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50 }
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51 }
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52
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53 /* Remove from available monsters */
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54 monsters[which_monst].m_normal = FALSE;
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55 monsters[which_monst].m_wander = FALSE;
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56 mpos = 0;
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57 msg("You have wiped out the %s.", monsters[which_monst].m_name);
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58 }
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59
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60 read_scroll(which, flag, is_scroll)
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61 register int which;
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62 int flag;
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63 bool is_scroll;
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64 {
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65 register struct object *obj = NULL, *nobj;
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66 register struct linked_list *item, *nitem;
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67 register int i,j;
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68 register char ch, nch;
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69 bool cursed, blessed;
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70
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71 blessed = FALSE;
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72 cursed = FALSE;
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73 item = NULL;
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74
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75 if (which < 0) {
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76 if (on(player, ISBLIND)) {
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77 msg("You can't see to read anything");
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78 return;
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79 }
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80 if (on(player, ISINWALL)) {
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81 msg("You can't see the scroll while inside rock!");
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82 return;
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83 }
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84
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85 /* This is a scroll or book. */
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86 if (player.t_action != C_READ) {
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87 int units;
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88
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89 item = get_item(pack, "read", READABLE, FALSE, FALSE);
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90
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91 /*