Mercurial > hg > early-roguelike
annotate arogue7/sticks.c @ 215:1b73a8641b37
rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
author | John "Elwin" Edwards |
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date | Wed, 27 Jan 2016 19:41:05 -0500 |
parents | 1cd604c827a3 |
children | f9ef86cf22b2 |
rev | line source |
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1 /* |
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2 * sticks.c - Functions to implement the various sticks one might find |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Functions to implement the various sticks one might find |
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17 * while wandering around the dungeon. |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
126 | 22 #include <string.h> |
125
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23 #include "rogue.h" |
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24 |
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25 |
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26 /* |
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27 * zap a stick and see what happens |
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28 */ |
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29 do_zap(zapper, obj, direction, which, flags) |
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30 struct thing *zapper; |
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31 struct object *obj; |
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32 coord *direction; |
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33 int which; |
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34 int flags; |
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35 { |
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36 register struct linked_list *item = NULL; |
125
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37 register struct thing *tp; |
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38 register int y, x, bonus; |
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39 struct linked_list *nitem; |
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40 struct object *nobj; |
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41 bool cursed, blessed, is_player; |
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42 char *mname = ""; |
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43 |
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44 cursed = flags & ISCURSED; |
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45 blessed = flags & ISBLESSED; |
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46 |
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47 if (obj && obj->o_type != RELIC) { /* all relics are chargeless */ |
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48 if (obj->o_charges < 1) { |
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49 msg(nothing); |
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50 return; |
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51 } |
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52 obj->o_charges--; |
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53 } |
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54 if (which == WS_WONDER) { |
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55 switch (rnd(14)) { |
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56 case 0: which = WS_ELECT; |
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57 when 1: which = WS_FIRE; |
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58 when 2: which = WS_COLD; |
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59 when 3: which = WS_POLYMORPH; |
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60 when 4: which = WS_MISSILE; |
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61 when 5: which = WS_SLOW_M; |
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62 when 6: which = WS_TELMON; |
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63 when 7: which = WS_CANCEL; |
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64 when 8: which = WS_CONFMON; |
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65 when 9: which = WS_DISINTEGRATE; |
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66 when 10: which = WS_PETRIFY; |
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67 when 11: which = WS_PARALYZE; |
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68 when 12: which = WS_MDEG; |
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69 when 13: which = WS_FEAR; |
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70 } |
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71 if(ws_magic[which].mi_curse>0 && rnd(100)<=ws_magic[which].mi_curse){ |
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72 cursed = TRUE; |
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73 blessed = FALSE; |
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74 } |
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75 } |
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76 |
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77 tp = NULL; |
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78 switch (which) { |
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79 case WS_POLYMORPH: |
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80 case WS_SLOW_M: |
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81 case WS_TELMON: |
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82 case WS_CANCEL: |
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83 case WS_CONFMON: |
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84 case WS_DISINTEGRATE: |
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85 case WS_PETRIFY: |
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86 case WS_PARALYZE: |
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87 case WS_MDEG: |
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88 case WS_FEAR: |
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89 y = zapper->t_pos.y; |
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90 x = zapper->t_pos.x; |
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