Mercurial > hg > early-roguelike
annotate arogue7/util.c @ 215:1b73a8641b37
rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
author | John "Elwin" Edwards |
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date | Wed, 27 Jan 2016 19:41:05 -0500 |
parents | 1cd604c827a3 |
children | f9ef86cf22b2 |
rev | line source |
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1 /* |
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2 * util.c - all sorts of miscellaneous routines |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 #include <ctype.h> |
126 | 18 #include <string.h> |
125
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19 #ifdef PC7300 |
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20 #include <track.h> |
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21 #include <kcodes.h> |
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22 #include <sys/window.h> |
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23 extern struct uwdata wdata; |
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24 #endif |
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25 |
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26 /* |
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27 * all sorts of miscellaneous routines |
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28 * |
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29 */ |
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30 |
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31 |
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32 |
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33 |
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34 /* |
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35 * this routine computes the players current AC without dex bonus's |
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36 */ |
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37 int |
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38 ac_compute(ignoremetal) |
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39 bool ignoremetal; |
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40 { |
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41 register int ac; |
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42 |
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43 ac = pstats.s_arm; /* base armor of "skin" */ |
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44 if (cur_armor) { |
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45 if (!ignoremetal || |
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46 (cur_armor->o_which != LEATHER && |
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47 cur_armor->o_which != STUDDED_LEATHER && |
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48 cur_armor->o_which != PADDED_ARMOR)) |
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49 ac -= (10 - cur_armor->o_ac); |
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50 } |
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51 if (player.t_ctype == C_MONK) |
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52 ac -= pstats.s_lvl * 2 / 3; |
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53 ac -= ring_value(R_PROTECT); |
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54 if (cur_misc[WEAR_BRACERS] != NULL) |
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55 ac -= cur_misc[WEAR_BRACERS]->o_ac; |
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56 if (cur_misc[WEAR_CLOAK] != NULL) |
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57 ac -= cur_misc[WEAR_CLOAK]->o_ac; |
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58 |
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59 /* If player has the cloak, must be wearing it */ |
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60 if (cur_relic[EMORI_CLOAK]) ac -= 5; |
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61 |
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62 if (ac > 10) |
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63 ac = 10; |
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64 return(ac); |
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65 } |
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66 |
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67 /* |
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68 * aggravate: |
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69 * aggravate all the monsters on this level |
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70 */ |
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71 |
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72 aggravate(do_uniques, do_good) |
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73 bool do_uniques, do_good; |
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74 { |
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75 register struct linked_list *mi; |
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76 register struct thing *thingptr; |
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77 |
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78 for (mi = mlist; mi != NULL; mi = next(mi)) { |
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79 thingptr = THINGPTR(mi); |
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80 if (do_good == FALSE && off(*thingptr, ISMEAN)) continue; |
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81 if (do_uniques || off(*thingptr, ISUNIQUE)) runto(thingptr, &hero); |
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82 } |
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83 } |
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84 |
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85 /* |
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86 * cansee: |
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87 * returns true if the hero can see a certain coordinate. |
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88 */ |
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89 |
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90 cansee(y, x) |
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91 register int y, x; |
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92 { |
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