Mercurial > hg > early-roguelike
annotate arogue7/wizard.c @ 215:1b73a8641b37
rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
author | John "Elwin" Edwards |
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date | Wed, 27 Jan 2016 19:41:05 -0500 |
parents | 1cd604c827a3 |
children | f9ef86cf22b2 |
rev | line source |
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1 /* |
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2 * wizard.c - Special wizard commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Special wizard commands (some of which are also non-wizard commands |
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17 * under strange circumstances) |
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18 */ |
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19 |
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20 #include "curses.h" |
126 | 21 #include <stdlib.h> |
125
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22 #include <ctype.h> |
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23 #include "rogue.h" |
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24 #ifdef PC7300 |
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25 #include "menu.h" |
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26 #endif |
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27 |
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28 |
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29 /* |
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30 * create_obj: |
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31 * Create any object for wizard, scroll, magician, or cleric |
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32 */ |
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33 create_obj(prompt, which_item, which_type) |
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34 bool prompt; |
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35 int which_item, which_type; |
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36 { |
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37 reg struct linked_list *item; |
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38 reg struct object *obj; |
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39 reg int wh; |
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40 reg char ch, newitem, newtype, whc, msz, *pt; |
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41 WINDOW *thiswin; |
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42 |
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43 thiswin = cw; |
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44 if (prompt) { |
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45 bool nogood = TRUE; |
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46 |
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47 thiswin = hw; |
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48 wclear(hw); |
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49 wprintw(hw,"Item\t\t\tKey\n\n"); |
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50 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, |
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51 things[TYP_STICK].mi_name,STICK); |
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52 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, |
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53 things[TYP_SCROLL].mi_name,SCROLL); |
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54 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, |
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55 things[TYP_WEAPON].mi_name,WEAPON); |
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56 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); |
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57 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); |
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58 if (wizard) { |
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59 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); |
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60 waddstr(hw,"monster\t\t\tm"); |
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61 } |
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62 wprintw(hw,"\n\nWhat do you want to create? "); |
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63 draw(hw); |
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64 do { |
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65 ch = wgetch(hw); |
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66 if (ch == ESCAPE) { |
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67 restscr(cw); |
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68 return; |
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69 } |
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70 switch (ch) { |
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71 case RING: |
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72 case STICK: |
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73 case POTION: |
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74 case SCROLL: |
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75 case ARMOR: |
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76 case WEAPON: |
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77 case FOOD: |
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78 case MM: |
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79 nogood = FALSE; |
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80 break; |
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81 case RELIC: |
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82 case 'm': |
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83 if (wizard) |
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84 nogood = FALSE; |
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85 break; |
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86 default: |
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87 nogood = TRUE; |
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88 } |
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89 } while (nogood); |
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90 newitem = ch; |
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91 } |
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