Mercurial > hg > early-roguelike
annotate rogue4/command.c @ 215:1b73a8641b37
rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
author | John "Elwin" Edwards |
---|---|
date | Wed, 27 Jan 2016 19:41:05 -0500 |
parents | f871cb0539d3 |
children | e52a8a7ad4c5 |
rev | line source |
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12
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 4.31 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <stdlib.h> |
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17 #include <string.h> |
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18 #include "rogue.h" |
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19 |
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20 char countch, direction, newcount = FALSE; |
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21 |
215 | 22 void call(void); |
23 void d_level(void); | |
24 void help(void); | |
25 void identify(void); | |
26 void illcom(char ch); | |
27 void search(void); | |
28 void u_level(void); | |
29 | |
30 #ifdef WIZARD | |
31 extern void add_pass(void); | |
32 extern void create_obj(void); | |
33 extern bool passwd(void); | |
34 extern void show_map(void); | |
35 #endif | |
36 | |
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37 /* |
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38 * command: |
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39 * Process the user commands |
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40 */ |
215 | 41 void |
42 command(void) | |
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43 { |
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44 register char ch; |
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45 register int ntimes = 1; /* Number of player moves */ |
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46 |
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47 if (on(player, ISHASTE)) |
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48 ntimes++; |
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49 /* |
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50 * Let the daemons start up |
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51 */ |
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52 do_daemons(BEFORE); |
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53 do_fuses(BEFORE); |
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54 while (ntimes--) |
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55 { |
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56 /* |
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57 * these are illegal things for the player to be, so if any are |
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58 * set, someone's been poking in memeory |
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59 */ |
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60 if (on(player, ISSLOW|ISCANC|ISGREED|ISINVIS|ISMEAN|ISREGEN)) |
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61 auto_save(-1); |
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62 |
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63 look(TRUE); |
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64 if (!running) |
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65 door_stop = FALSE; |
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66 status(); |
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67 lastscore = purse; |
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68 move(hero.y, hero.x); |
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69 if (!((running || count) && jump)) |
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70 refresh(); /* Draw screen */ |
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71 take = 0; |
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72 after = TRUE; |
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73 /* |
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74 * Read command or continue run |
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75 */ |
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76 #ifdef WIZARD |
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77 if (wizard) |
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78 noscore = TRUE; |
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79 #endif |
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80 if (!no_command) |
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81 { |
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82 if (running) ch = runch; |
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83 else if (count) ch = countch; |
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84 else |
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85 { |
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86 ch = readchar(); |
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87 if (mpos != 0 && !running) /* Erase message if its there */ |
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88 msg(""); |
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89 } |
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90 } |
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91 else |
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92 ch = '.'; |
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93 if (no_command) |
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94 { |
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95 if (--no_command == 0) |
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96 { |
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97 msg("you can move again"); |
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98 } |
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99 } |
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100 else |
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101 { |
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