annotate rogue5/pack.c @ 215:1b73a8641b37

rogue4: fix most GCC5 warnings. Converting all function definitions to ANSI style accounts for most of the change. This has exposed other problems, such as daemons not actually being their stated type, that will require more careful solutions.
author John "Elwin" Edwards
date Wed, 27 Jan 2016 19:41:05 -0500
parents e5a15b09ce1d
children
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1 /*
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2 * Routines to deal with the pack
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3 *
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4 * @(#)pack.c 4.40 (Berkeley) 02/05/99
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <string.h>
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include "rogue.h"
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17
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18 /*
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19 * update_mdest:
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20 * Called after picking up an object, before discarding it.
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21 * If this was the object of something's desire, that monster will
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22 * get mad and run at the hero
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23 */
214
e5a15b09ce1d rogue3, rogue5: fix all GCC5 warnings.
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24 void
e5a15b09ce1d rogue3, rogue5: fix all GCC5 warnings.
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25 update_mdest(THING *obj)
33
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26 {
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27 register THING *mp;
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28
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29 for (mp = mlist; mp != NULL; mp = next(mp))
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30 if (mp->t_dest == &obj->o_pos)
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31 mp->t_dest = &hero;
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32 }
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33
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34 /*
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35 * add_pack:
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36 * Pick up an object and add it to the pack. If the argument is
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37 * non-null use it as the linked_list pointer instead of gettting
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38 * it off the ground.
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39 */
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40
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41 void
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42 add_pack(THING *obj, int silent)
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43 {
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44 THING *op, *lp;
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45 int from_floor;
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46 int discarded = 0;
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47
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48 from_floor = FALSE;
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49 if (obj == NULL)
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50 {
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51 if ((obj = find_obj(hero.y, hero.x)) == NULL)
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52 return;
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53 from_floor = TRUE;
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54 }
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55
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56 /*
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57 * Check for and deal with scare monster scrolls
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58 */
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59 if (obj->o_type == SCROLL && obj->o_which == S_SCARE)
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60 if (obj->o_flags & ISFOUND)
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61 {
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62 detach(lvl_obj, obj);
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63 mvaddch(hero.y, hero.x, floor_ch());
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64 chat(hero.y, hero.x) = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR;
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65 update_mdest(obj);
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66 discarded = 1;
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67 discard(obj);
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68 msg("the scroll turns to dust as you pick it up");
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69 return;
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70 }
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71
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72 if (pack == NULL)
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73 {
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74 pack = obj;
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75 obj->o_packch = pack_char();
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76 inpack++;
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77 }
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78 else
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79 {
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80 lp = NULL;
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81 for (op = pack; op != NULL; op = next(op))
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82 {
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83 if (op->o_type != obj->o_type)
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84 lp = op;
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85 else
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86 {
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87 while (op->o_type == obj->o_type && op->o_which != obj->o_which)
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88 {
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89 lp = op;
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90 if (next(op) == NULL)
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91 break;
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92 else
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93 op = next(op);
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94 }
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95 if (op->o_type == obj->o_type && op->o_which == obj->o_which)
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96 {
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97 if (ISMULT(op->o_type))
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98 {
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99 if (!pack_room(from_floor, obj))
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100 return;
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101 op->o_count++;
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102 dump_it:
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103 update_mdest(obj);
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104 discard(obj);
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105 obj = op;
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106 discarded = 1;
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107 lp = NULL;
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