annotate rogue5/wizard.c @ 215:1b73a8641b37

rogue4: fix most GCC5 warnings. Converting all function definitions to ANSI style accounts for most of the change. This has exposed other problems, such as daemons not actually being their stated type, that will require more careful solutions.
author John "Elwin" Edwards
date Wed, 27 Jan 2016 19:41:05 -0500
parents f502bf60e6e4
children e7aab31362af
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f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Special wizard commands (some of which are also non-wizard commands
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3 * under strange circumstances)
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4 *
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5 * @(#)wizard.c 4.30 (Berkeley) 02/05/99
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include <stdlib.h>
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15 #include <curses.h>
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16 #include <string.h>
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17 #include <ctype.h>
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18 #include "rogue.h"
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19
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20 /*
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21 * whatis:
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22 * What a certin object is
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23 */
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24
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25 void
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26 whatis(int insist, int type)
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27 {
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28 THING *obj;
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29
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30 if (pack == NULL)
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31 {
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32 msg("you don't have anything in your pack to identify");
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33 return;
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34 }
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35
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36 for (;;)
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37 {
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38 obj = get_item("identify", type);
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39 if (insist)
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40 {
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41 if (n_objs == 0)
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42 return;
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43 else if (obj == NULL)
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44 msg("you must identify something");
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45 else if (type && obj->o_type != type &&
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46 !(type == R_OR_S && (obj->o_type == RING || obj->o_type == STICK)) )
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47 msg("you must identify a %s", type_name(type));
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48 else
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49 break;
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50 }
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51 else
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52 break;
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53 }
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54
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55 if (obj == NULL)
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56 return;
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57
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58 switch (obj->o_type)
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59 {
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60 case SCROLL:
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61 set_know(obj, scr_info);
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62 when POTION:
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63 set_know(obj, pot_info);
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64 when STICK:
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65 set_know(obj, ws_info);
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66 when WEAPON:
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67 case ARMOR:
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68 obj->o_flags |= ISKNOW;
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69 when RING:
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70 set_know(obj, ring_info);
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71 }
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72 msg(inv_name(obj, FALSE));
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73 }
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74
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75 /*
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76 * set_know:
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77 * Set things up when we really know what a thing is
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78 */
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79
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80 void
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81 set_know(THING *obj, struct obj_info *info)
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82 {
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83 char **guess;
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84
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85 info[obj->o_which].oi_know = TRUE;
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86 obj->o_flags |= ISKNOW;
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87 guess = &info[obj->o_which].oi_guess;
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88 if (*guess)
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89 {
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90 free(*guess);
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91 *guess = NULL;
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92 }
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93 }
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94
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95 /*
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96 * type_name:
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97 * Return a pointer to the name of the type
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98 */
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99 const char *
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100 type_name(int type)
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101 {
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102 struct h_list *hp;
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103 struct h_list tlist[] = {
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104 {POTION, "potion", FALSE},
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105 {SCROLL, "scroll", FALSE},
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106 {FOOD, "food", FALSE},
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107 {R_OR_S, "ring, wand or staff", FALSE},
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108 {RING, "ring", FALSE},