Mercurial > hg > early-roguelike
annotate srogue/daemons.c @ 215:1b73a8641b37
rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
author | John "Elwin" Edwards |
---|---|
date | Wed, 27 Jan 2016 19:41:05 -0500 |
parents | f2951c4e28d9 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * @(#)daemons.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include "rogue.ext" |
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19 |
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20 int between = 0; |
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21 |
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22 /* |
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23 * doctor: |
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24 * A healing daemon that restores hit points after rest |
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25 */ |
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26 doctor(fromfuse) |
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27 int fromfuse; |
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28 { |
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29 reg int *thp, lv, ohp, ccon; |
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30 |
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31 lv = him->s_lvl; |
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32 thp = &him->s_hpt; |
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33 ohp = *thp; |
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34 quiet += 1; |
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35 |
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36 ccon = him->s_ef.a_con; |
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37 if (ccon > 16 && !isfight) |
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38 *thp += rnd(ccon - 15); |
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39 if (lv < 8) { |
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40 if (quiet > 20 - lv * 2) |
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41 *thp += 1; |
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42 } |
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43 else { |
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44 if (quiet >= 3) |
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45 *thp += rnd(lv - 7) + 1; |
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46 } |
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47 if (isring(LEFT, R_REGEN)) |
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48 *thp += 1; |
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49 if (isring(RIGHT, R_REGEN)) |
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50 *thp += 1; |
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51 if (pl_on(ISREGEN)) |
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52 *thp += 1; |
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53 if (ohp != *thp) { |
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54 nochange = FALSE; |
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55 if (*thp > him->s_maxhp) |
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56 *thp = him->s_maxhp; |
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57 quiet = 0; |
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58 } |
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59 } |
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60 |
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61 |
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62 /* |
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63 * Swander: |
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64 * Called when it is time to start rolling for wandering monsters |
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65 */ |
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66 swander(fromfuse) |
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67 int fromfuse; |
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68 { |
107 | 69 start_daemon(rollwand, TRUE, AFTER); |
36
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70 } |
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71 |
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72 |
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73 /* |
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74 * rollwand: |
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75 * Called to roll to see if a wandering monster starts up |
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76 */ |
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77 rollwand(fromfuse) |
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78 int fromfuse; |
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79 { |
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80 |
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81 if (++between >= 4) { |
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82 if (roll(1, 6) == 4) { |
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83 if (levtype != POSTLEV) /* no monsters for posts */ |
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84 wanderer(); |
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85 extinguish(rollwand); |
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86 fuse(swander, TRUE, WANDERTIME); |
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87 } |
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88 between = 0; |
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89 } |
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90 } |
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91 |
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92 |
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93 /* |
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94 * unconfuse: |
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95 * Release the poor player from his confusion |
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96 */ |
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97 unconfuse(fromfuse) |
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98 int fromfuse; |
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99 { |
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100 if (pl_on(ISHUH)) |
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101 msg("You feel less confused now."); |
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102 player.t_flags &= ~ISHUH; |
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103 } |
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104 |
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105 /* |
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106 * unsee: |
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