Mercurial > hg > early-roguelike
annotate xrogue/player.c @ 215:1b73a8641b37
rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
author | John "Elwin" Edwards |
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date | Wed, 27 Jan 2016 19:41:05 -0500 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 player.c - functions for dealing with special player abilities |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <ctype.h> |
135 | 16 #include <string.h> |
133
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17 #include <curses.h> |
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18 #include "rogue.h" |
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19 |
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20 /* |
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21 * affect: |
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22 * cleric affecting undead |
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23 */ |
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24 |
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25 affect() |
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26 { |
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27 register struct linked_list *item; |
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28 register struct thing *tp; |
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29 register char *mname; |
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30 bool see; |
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31 coord new_pos; |
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32 int lvl; |
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33 |
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34 if (!(player.t_ctype == C_CLERIC || |
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35 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) || |
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36 cur_relic[HEIL_ANKH] != 0)) { |
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37 msg("You cannot affect undead."); |
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38 return; |
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39 } |
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40 |
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41 new_pos.y = hero.y + player.t_newpos.y; |
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42 new_pos.x = hero.x + player.t_newpos.x; |
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43 |
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44 if (cansee(new_pos.y, new_pos.x)) see = TRUE; |
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45 else see = FALSE; |
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46 |
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47 /* Anything there? */ |
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48 if (new_pos.y < 0 || new_pos.y > lines-3 || |
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49 new_pos.x < 0 || new_pos.x > cols-1 || |
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50 mvwinch(mw, new_pos.y, new_pos.x) == ' ') { |
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51 msg("Nothing to affect."); |
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52 return; |
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53 } |
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54 |
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55 if ((item = find_mons(new_pos.y, new_pos.x)) == 0) { |
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56 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x); |
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57 return; |
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58 } |
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59 tp = THINGPTR(item); |
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60 mname = monster_name(tp); |
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61 |
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62 if (on(player, ISINVIS) && off(*tp, CANSEE)) { |
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63 msg("%s%s cannot see you", see ? "The " : "It", |
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64 see ? mname : ""); |
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65 return; |
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66 } |
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67 |
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68 if (off(*tp, TURNABLE) || on(*tp, WASTURNED)) |
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69 goto annoy; |
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70 turn_off(*tp, TURNABLE); |
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71 |
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72 lvl = pstats.s_lvl; |
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73 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) { |
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74 lvl -= 4; |
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75 } |
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76 /* Can cleric kill it? */ |
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77 if (lvl >= 3 * tp->t_stats.s_lvl) { |
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78 unsigned long test; /* For overflow check */ |
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79 |
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80 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : ""); |
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81 test = pstats.s_exp + tp->t_stats.s_exp; |
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82 |
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83 /* Be sure there is no overflow before increasing experience */ |
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84 if (test > pstats.s_exp) pstats.s_exp = test; |
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85 killed(item, FALSE, TRUE, TRUE); |
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86 check_level(); |
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87 return; |
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88 } |
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89 |
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90 /* Can cleric turn it? */ |
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91 if (rnd(100) + 1 > |
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92 (100 * ((2 * tp->t_stats.s_lvl) - lvl)) / lvl) { |
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