annotate xrogue/trader.c @ 215:1b73a8641b37

rogue4: fix most GCC5 warnings. Converting all function definitions to ANSI style accounts for most of the change. This has exposed other problems, such as daemons not actually being their stated type, that will require more careful solutions.
author John "Elwin" Edwards
date Wed, 27 Jan 2016 19:41:05 -0500
parents ce0cf824c192
children f54901b9c39b
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1 /*
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2 trader.c - Anything to do with trading posts
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <curses.h>
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16 #include <string.h>
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17 #include "rogue.h"
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18
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19 /*
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20 * buy_it:
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21 * Buy the item on which the hero stands
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22 */
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23
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24 buy_it()
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25 {
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26 reg int wh;
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27 struct linked_list *item = NULL;
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28 struct object *obj = NULL;
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29 int wasfood = FALSE;
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30
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31 if (purse <= 0) {
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32 msg("You have no money.");
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33 return;
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34 }
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35 if (curprice < 0) { /* if not yet priced */
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36 wh = price_it();
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37 if (!wh) /* nothing to price */
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38 return;
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39 msg("Do you want to buy it? ");
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40 do {
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41 wh = wgetch(cw);
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42 if (wh == ESC || wh == 'n') {
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43 msg("");
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44 return;
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45 }
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46 } until(wh == 'y');
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47 }
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48 mpos = 0;
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49 if (curprice > purse) {
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50 msg("You can't afford it!");
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51 return;
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52 }
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53 /*
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54 * See if the hero has done all his transacting
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55 */
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56 if (!open_market())
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57 return;
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58 /*
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59 * The hero bought the item here
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60 */
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61 item = find_obj(hero.y, hero.x);
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62 obj = OBJPTR(item);
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63 mpos = 0;
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64 wasfood = ISMULT(obj->o_type);
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65 if (add_pack((struct linked_list *)NULL,TRUE)) {/* try to put it in his pack */
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66 purse -= curprice; /* take his money */
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67 ++trader; /* another transaction */
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68 trans_line(); /* show remaining deals */
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69 curprice = -1; /* reset stuff */
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70 curpurch[0] = 0;
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71 if (!wasfood) /* if it was food then the object has been deleted */
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72 {
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73 whatis (item); /* identify it */
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74 obj = OBJPTR(item);
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75 obj->o_flags &= ~ISPOST; /* turn off ISPOST */
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76 obj->o_flags |= ISKNOW; /* he knows the item */
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77 msg("%s", inv_name(obj, TRUE));
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78 }
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79 else
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80 msg("a food ration.");
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81 }
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82 }
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83
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84 /*
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85 * do_post:
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86 * Put a trading post room and stuff on the screen
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87 */
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88
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89 do_post(startup)
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90 bool startup; /* True if equipping the player at the beginning of the game */
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91 {
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92 coord tp;
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