annotate arogue7/command.c @ 200:1cd604c827a3

Advanced Rogue 7: initialize multiple variables. MSVC complained that they might be used uninitialized. In some cases, this might have been possible. XRogue already has initializations for all these variables.
author John "Elwin" Edwards
date Wed, 12 Aug 2015 15:42:02 -0400
parents a0a57cf42810
children f9ef86cf22b2
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1 /*
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2 * command.c - Read and execute the user commands
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Read and execute the user commands
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include <ctype.h>
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22 #include <string.h>
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23 #include <stdlib.h>
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24 #include <signal.h>
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25 #include "mach_dep.h"
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26 #include "rogue.h"
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27 #ifdef PC7300
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28 #include "sys/window.h"
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29 extern struct uwdata wdata;
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30 #endif
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31
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32 /*
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33 * command:
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34 * Process the user commands
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35 */
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36
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37 command()
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38 {
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39 unsigned char ch;
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40 struct linked_list *item;
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41 unsigned char countch, direction, newcount = FALSE;
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42 int segment = 1;
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43 int monst_limit, monst_current;
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44
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45 monst_limit = monst_current = 1;
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46 while (playing) {
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47 /*
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48 * Let the daemons start up, but only do them once a round
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49 * (round = 10 segments).
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50 */
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51 if (segment >= 10) {
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52 do_daemons(BEFORE);
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53 do_fuses(BEFORE);
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54 }
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55
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56 after = TRUE;
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57 do {
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58 /* One more tick of the clock. */
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59 if (segment >= 10 && after && (++turns % DAYLENGTH) == 0) {
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60 daytime ^= TRUE;
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61 if (levtype == OUTSIDE) {
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62 if (daytime) msg("The sun rises above the horizon");
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63 else msg("The sun sinks below the horizon");
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64 }
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65 light(&hero);
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66 }
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67
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68 /*
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69 * Don't bother with these updates unless the player's going
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70 * to do something.
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71 */
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72 if (player.t_action == A_NIL && player.t_no_move <= 1) {
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73 look(after, FALSE);
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74 lastscore = purse;
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75 wmove(cw, hero.y, hero.x);
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76 if (!((running || count) && jump)) {
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77 status(FALSE);
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78 }
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79 }
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80
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81 /* Draw the screen */
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82 if (!((running || count) && jump)) {
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83 wmove(cw, hero.y, hero.x);
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84 draw(cw);
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85 }
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86
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87 after = TRUE;
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88
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89 /*
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90 * Read command or continue run
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91 */
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