Mercurial > hg > early-roguelike
annotate arogue7/command.c @ 200:1cd604c827a3
Advanced Rogue 7: initialize multiple variables.
MSVC complained that they might be used uninitialized. In some cases,
this might have been possible.
XRogue already has initializations for all these variables.
author | John "Elwin" Edwards |
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date | Wed, 12 Aug 2015 15:42:02 -0400 |
parents | a0a57cf42810 |
children | f9ef86cf22b2 |
rev | line source |
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1 /* |
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2 * command.c - Read and execute the user commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Read and execute the user commands |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
126 | 22 #include <string.h> |
23 #include <stdlib.h> | |
125
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24 #include <signal.h> |
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25 #include "mach_dep.h" |
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26 #include "rogue.h" |
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27 #ifdef PC7300 |
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28 #include "sys/window.h" |
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29 extern struct uwdata wdata; |
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30 #endif |
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31 |
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32 /* |
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33 * command: |
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34 * Process the user commands |
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35 */ |
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36 |
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37 command() |
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38 { |
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39 unsigned char ch; |
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40 struct linked_list *item; |
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41 unsigned char countch, direction, newcount = FALSE; |
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42 int segment = 1; |
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43 int monst_limit, monst_current; |
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44 |
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45 monst_limit = monst_current = 1; |
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46 while (playing) { |
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47 /* |
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48 * Let the daemons start up, but only do them once a round |
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49 * (round = 10 segments). |
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50 */ |
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51 if (segment >= 10) { |
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52 do_daemons(BEFORE); |
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53 do_fuses(BEFORE); |
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54 } |
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55 |
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56 after = TRUE; |
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57 do { |
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58 /* One more tick of the clock. */ |
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59 if (segment >= 10 && after && (++turns % DAYLENGTH) == 0) { |
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60 daytime ^= TRUE; |
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61 if (levtype == OUTSIDE) { |
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62 if (daytime) msg("The sun rises above the horizon"); |
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63 else msg("The sun sinks below the horizon"); |
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64 } |
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65 light(&hero); |
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66 } |
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67 |
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68 /* |
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69 * Don't bother with these updates unless the player's going |
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70 * to do something. |
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71 */ |
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72 if (player.t_action == A_NIL && player.t_no_move <= 1) { |
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73 look(after, FALSE); |
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74 lastscore = purse; |
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75 wmove(cw, hero.y, hero.x); |
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76 if (!((running || count) && jump)) { |
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77 status(FALSE); |
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78 } |
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79 } |
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80 |
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81 /* Draw the screen */ |
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82 if (!((running || count) && jump)) { |
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83 wmove(cw, hero.y, hero.x); |
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84 draw(cw); |
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85 } |
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86 |
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87 after = TRUE; |
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88 |
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89 /* |
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90 * Read command or continue run |
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91 */ |
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