annotate rogue5/pack.c @ 200:1cd604c827a3

Advanced Rogue 7: initialize multiple variables. MSVC complained that they might be used uninitialized. In some cases, this might have been possible. XRogue already has initializations for all these variables.
author John "Elwin" Edwards
date Wed, 12 Aug 2015 15:42:02 -0400
parents f502bf60e6e4
children e5a15b09ce1d
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33
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1 /*
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2 * Routines to deal with the pack
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3 *
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4 * @(#)pack.c 4.40 (Berkeley) 02/05/99
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <string.h>
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include "rogue.h"
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17
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18 /*
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19 * update_mdest:
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20 * Called after picking up an object, before discarding it.
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21 * If this was the object of something's desire, that monster will
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22 * get mad and run at the hero
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23 */
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24 update_mdest(obj)
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25 register THING *obj;
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26 {
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27 register THING *mp;
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28
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29 for (mp = mlist; mp != NULL; mp = next(mp))
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30 if (mp->t_dest == &obj->o_pos)
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31 mp->t_dest = &hero;
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32 }
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33
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34 /*
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35 * add_pack:
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36 * Pick up an object and add it to the pack. If the argument is
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37 * non-null use it as the linked_list pointer instead of gettting
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38 * it off the ground.
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39 */
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40
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41 void
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42 add_pack(THING *obj, int silent)
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43 {
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44 THING *op, *lp;
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45 int from_floor;
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46 int discarded = 0;
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47
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48 from_floor = FALSE;
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49 if (obj == NULL)
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50 {
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51 if ((obj = find_obj(hero.y, hero.x)) == NULL)
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52 return;
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53 from_floor = TRUE;
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54 }
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55
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56 /*
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57 * Check for and deal with scare monster scrolls
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58 */
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59 if (obj->o_type == SCROLL && obj->o_which == S_SCARE)
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60 if (obj->o_flags & ISFOUND)
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61 {
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62 detach(lvl_obj, obj);
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63 mvaddch(hero.y, hero.x, floor_ch());
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64 chat(hero.y, hero.x) = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR;
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65 update_mdest(obj);
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66 discarded = 1;
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67 discard(obj);
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68 msg("the scroll turns to dust as you pick it up");
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69 return;
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70 }
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71
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72 if (pack == NULL)
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73 {
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74 pack = obj;
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75 obj->o_packch = pack_char();
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76 inpack++;
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77 }
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78 else
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79 {
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80 lp = NULL;
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81 for (op = pack; op != NULL; op = next(op))
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82 {
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83 if (op->o_type != obj->o_type)
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84 lp = op;
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85 else
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86 {
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87 while (op->o_type == obj->o_type && op->o_which != obj->o_which)
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88 {
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89 lp = op;
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90 if (next(op) == NULL)
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91 break;
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92 else
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93 op = next(op);
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94 }
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95 if (op->o_type == obj->o_type && op->o_which == obj->o_which)
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96 {
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97 if (ISMULT(op->o_type))
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98 {
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99 if (!pack_room(from_floor, obj))
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100 return;
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101 op->o_count++;
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102 dump_it:
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103 update_mdest(obj);
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104 discard(obj);
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105 obj = op;
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106 discarded = 1;
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107 lp = NULL;
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108 goto out;
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