annotate rogue5/rings.c @ 200:1cd604c827a3

Advanced Rogue 7: initialize multiple variables. MSVC complained that they might be used uninitialized. In some cases, this might have been possible. XRogue already has initializations for all these variables.
author John "Elwin" Edwards
date Wed, 12 Aug 2015 15:42:02 -0400
parents f502bf60e6e4
children
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1 /*
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2 * Routines dealing specifically with rings
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3 *
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4 * @(#)rings.c 4.19 (Berkeley) 05/29/83
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include "rogue.h"
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15
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16 /*
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17 * ring_on:
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18 * Put a ring on a hand
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19 */
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20
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21 void
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22 ring_on(void)
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23 {
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24 THING *obj;
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25 int ring;
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26
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27 obj = get_item("put on", RING);
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28 /*
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29 * Make certain that it is somethings that we want to wear
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30 */
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31 if (obj == NULL)
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32 return;
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33 if (obj->o_type != RING)
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34 {
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35 if (!terse)
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36 msg("it would be difficult to wrap that around a finger");
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37 else
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38 msg("not a ring");
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39 return;
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40 }
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41
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42 /*
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43 * find out which hand to put it on
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44 */
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45 if (is_current(obj))
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46 return;
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47
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48 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
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49 {
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50 if ((ring = gethand()) < 0)
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51 return;
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52 }
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53 else if (cur_ring[LEFT] == NULL)
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54 ring = LEFT;
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55 else if (cur_ring[RIGHT] == NULL)
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56 ring = RIGHT;
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57 else
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58 {
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59 if (!terse)
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60 msg("you already have a ring on each hand");
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61 else
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62 msg("wearing two");
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63 return;
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64 }
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65 cur_ring[ring] = obj;
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66
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67 /*
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68 * Calculate the effect it has on the poor guy.
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69 */
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70 switch (obj->o_which)
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71 {
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72 case R_ADDSTR:
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73 chg_str(obj->o_arm);
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74 break;
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75 case R_SEEINVIS:
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76 invis_on();
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77 break;
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78 case R_AGGR:
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79 aggravate();
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80 break;
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81 }
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82
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83 if (!terse)
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84 addmsg("you are now wearing ");
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85 msg("%s (%c)", inv_name(obj, TRUE), obj->o_packch);
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86 }
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87
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88 /*
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89 * ring_off:
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90 * take off a ring
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91 */
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92
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93 void
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94 ring_off(void)
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95 {
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96 int ring;
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97 THING *obj;
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98
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99 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
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100 {
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101 if (terse)
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102 msg("no rings");
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103 else
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104 msg("you aren't wearing any rings");
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105 return;
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106 }
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107 else if (cur_ring[LEFT] == NULL)
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108 ring = RIGHT;
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109