Mercurial > hg > early-roguelike
annotate rogue3/init.c @ 115:1cf517d5d2a8
arogue5: make alchemy jugs survive a save and restore.
Alchemy jugs are refilled by the alchemy() fuse, which takes a pointer
to the jug object as an argument. When written to a save file and read
back out, the pointer is unlikely to point anywhere useful.
Instead, rs_write_daemons() now stores an index into the player's pack
or the list of objects on the floor. rs_read_daemons() uses this
number to locate the object when restoring.
This change should not cause any new issues with old savefiles, but it
is unable to make a broken alchemy jug work again.
author | John "Elwin" Edwards |
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date | Fri, 28 Mar 2014 15:51:43 -0700 |
parents | ee250e3646fd |
children | 17005af49963 |
rev | line source |
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1 /* |
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2 * global variable initializaton |
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3 * |
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4 * @(#)init.c 3.33 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include <ctype.h> |
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15 #include <string.h> |
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16 #include <stdlib.h> |
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17 #include "machdep.h" |
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18 #include "rogue.h" |
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19 |
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20 int playing = TRUE, running = FALSE, wizard = FALSE; |
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21 int notify = TRUE, fight_flush = FALSE, terse = FALSE, door_stop = FALSE; |
5 | 22 int jump = FALSE, slow_invent = FALSE, firstmove = FALSE, askme = TRUE; |
1 | 23 int use_savedir = FALSE; |
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24 int amulet = FALSE; |
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25 int in_shell = FALSE; |
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26 struct linked_list *lvl_obj = NULL, *mlist = NULL; |
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27 struct object *cur_weapon = NULL; |
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28 int mpos = 0, no_move = 0, no_command = 0, level = 1, purse = 0, inpack = 0; |
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29 int total = 0, no_food = 0, count = 0, fung_hit = 0, quiet = 0; |
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30 int food_left = HUNGERTIME, group = 1, hungry_state = 0; |
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31 int lastscore = -1; |
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32 |
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33 struct thing player; |
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34 struct room rooms[MAXROOMS]; |
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35 struct room *oldrp; |
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36 struct stats max_stats; |
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37 struct object *cur_armor; |
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38 struct object *cur_ring[2]; |
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39 int after; |
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40 int waswizard; |
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41 coord oldpos; /* Position before last look() call */ |
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42 coord delta; /* Change indicated to get_dir() */ |
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43 |
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44 int s_know[MAXSCROLLS]; /* Does he know what a scroll does */ |
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45 int p_know[MAXPOTIONS]; /* Does he know what a potion does */ |
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46 int r_know[MAXRINGS]; /* Does he know what a ring does |
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47 */ |
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48 int ws_know[MAXSTICKS]; /* Does he know what a stick does */ |
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49 |
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50 int take; /* Thing the rogue is taking */ |
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51 int runch; /* Direction player is running */ |
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52 char whoami[80]; /* Name of player */ |
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53 char fruit[80]; /* Favorite fruit */ |
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54 char huh[80]; /* The last message printed */ |
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55 int dnum; /* Dungeon number */ |
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56 char *s_names[MAXSCROLLS]; /* Names of the scrolls */ |
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57 char *p_colors[MAXPOTIONS]; /* Colors of the potions */ |
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58 char *r_stones[MAXRINGS]; /* Stone settings of the rings */ |
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59 char *a_names[MAXARMORS]; /* Names of armor types */ |
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60 char *ws_made[MAXSTICKS]; /* What sticks are made of */ |
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61 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */ |
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62 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */ |
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63 char *r_guess[MAXRINGS]; /* Players guess at what ring is */ |
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64 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ |
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65 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ |
112
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66 char file_name[256]; /* Save file name */ |
0
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67 char home[PATH_MAX]; /* User's home directory */ |
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68 unsigned char prbuf[80]; /* Buffer for sprintfs */ |
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69 int max_hp; /* Player's max hit points */ |
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70 int ntraps; /* Number of traps on this level */ |
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71 int max_level; /* Deepest player has gone */ |
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72 int seed; /* Random number seed */ |
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73 |
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74 struct trap traps[MAXTRAPS]; |
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75 |
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76 |
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77 #define ___ 1 |
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78 #define _x {1,1} |
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79 struct monster monsters[26] = { |
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80 /* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */ |
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81 { "giant ant", 0, ISMEAN, { _x, 10, 2, 3, ___, "1d6" } }, |
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82 { "bat", 0, 0, { _x, 1, 1, 3, ___, "1d2" } }, |
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83 { "centaur", 15, 0, { _x, 15, 4, 4, ___, "1d6/1d6" } }, |
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84 { "dragon", 100, ISGREED,{ _x,9000, 10, -1, ___, "1d8/1d8/3d10" } }, |
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85 { "floating eye",0, 0, { _x, 5, 1, 9, ___, "0d0" } }, |
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86 { "violet fungi",0, ISMEAN, { _x, 85, 8, 3, ___, "000d0" } }, |
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87 { "gnome", 10, 0, { _x, 8, 1, 5, ___, "1d6" } }, |
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88 { "hobgoblin", 0, ISMEAN, { _x, 3, 1, 5, ___, "1d8" } }, |
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89 { "invisible stalker",0,ISINVIS,{ _x,120, 8, 3, ___, "4d4" } }, |
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90 { "jackal", 0, ISMEAN, { _x, 2, 1, 7, ___, "1d2" } }, |
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91 { "kobold", 0, ISMEAN, { _x, 1, 1, 7, ___, "1d4" } }, |
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92 { "leprechaun", 0, 0, { _x, 10, 3, 8, ___, "1d1" } }, |
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93 { "mimic", 30, 0, { _x,140, 7, 7, ___, "3d4" } }, |
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94 { "nymph", 100, 0, { _x, 40, 3, 9, ___, "0d0" } }, |
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95 { "orc", 15, ISBLOCK,{ _x, 5, 1, 6, ___, "1d8" } }, |
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96 { "purple worm", 70, 0, { _x,7000, 15, 6, ___, "2d12/2d4" } }, |
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97 { "quasit", 30, ISMEAN, { _x, 35, 3, 2, ___, "1d2/1d2/1d4" } }, |
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98 { "rust monster",0, ISMEAN, { _x, 25, 5, 2, ___, "0d0/0d0" } }, |
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99 { "snake", 0, ISMEAN, { _x, 3, 1, 5, ___, "1d3" } }, |
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100 { "troll", 50, ISREGEN|ISMEAN,{ _x, 55, 6, 4, ___, "1d8/1d8/2d6" } }, |