Mercurial > hg > early-roguelike
annotate rogue5/score.h @ 115:1cf517d5d2a8
arogue5: make alchemy jugs survive a save and restore.
Alchemy jugs are refilled by the alchemy() fuse, which takes a pointer
to the jug object as an argument. When written to a save file and read
back out, the pointer is unlikely to point anywhere useful.
Instead, rs_write_daemons() now stores an index into the player's pack
or the list of objects on the floor. rs_read_daemons() uses this
number to locate the object when restoring.
This change should not cause any new issues with old savefiles, but it
is unable to make a broken alchemy jug work again.
author | John "Elwin" Edwards |
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date | Fri, 28 Mar 2014 15:51:43 -0700 |
parents | f502bf60e6e4 |
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rev | line source |
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1 /* |
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2 * Score file structure |
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3 * |
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4 * @(#)score.h 4.6 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 struct sc_ent { |
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14 uid_t sc_uid; |
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15 int sc_score; |
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16 unsigned int sc_flags; |
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17 int sc_monster; |
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18 char sc_name[MAXSTR]; |
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19 int sc_level; |
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20 unsigned int sc_time; |
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21 }; |
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22 |
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23 typedef struct sc_ent SCORE; |
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24 |
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25 void rd_score(SCORE *top_ten); |
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26 void wr_score(SCORE *top_ten); |