Mercurial > hg > early-roguelike
annotate srogue/disply.c @ 272:1db299e868b8
UltraRogue: add the autosave feature.
UltraRogue now automatically saves the game when SIGHUP or SIGTERM is
received.
author | John "Elwin" Edwards |
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date | Sun, 03 Sep 2017 19:58:22 -0400 |
parents | 94a0d9dd5ce1 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * various display routines and flag checking functions |
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3 * |
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4 * @(#)disply.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "rogue.h" |
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14 #include <ctype.h> |
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15 #include "rogue.ext" |
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16 |
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17 /* |
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18 * displevl: |
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19 * Display detailed level for wizard and scroll |
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20 */ |
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21 void |
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22 displevl(void) |
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23 { |
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24 reg char ch, mch; |
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25 reg int i,j; |
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26 reg struct room *rp; |
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27 |
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28 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) |
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29 rp->r_flags &= ~ISDARK; |
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30 |
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31 for (i = 0; i < LINES - 2; i++) { |
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32 for (j = 0; j < COLS - 1; j++) { |
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33 ch = mvinch(i,j); |
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34 if (isatrap(ch)) { |
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35 struct trap *what; |
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36 |
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37 what = trap_at(i, j); |
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38 if (what != NULL) |
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39 what->tr_flags |= ISFOUND; |
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40 } |
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41 else if (ch == SECRETDOOR) { |
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42 ch = DOOR; |
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43 mvaddch(i, j, ch); |
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44 } |
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45 else if (illeg_ch(ch)) { |
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46 ch = FLOOR; |
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47 mvaddch(i, j, ch); |
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48 } |
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49 if (mvwinch(mw, i, j) != ' ') { |
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50 struct linked_list *what; |
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51 struct thing *it; |
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52 |
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53 what = find_mons(i, j); |
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54 if (what == NULL) { |
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55 ch = FLOOR; |
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56 mvaddch(i, j, ch); |
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57 } |
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58 else { |
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59 it = THINGPTR(what); |
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60 it->t_oldch = ch; |
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61 } |
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62 } |
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63 mch = mvwinch(cw, i, j); |
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64 if (isalpha(mch)) |
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65 ch = mch; |
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66 mvwaddch(cw, i, j, ch); |
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67 } |
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68 } |
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69 nochange = FALSE; /* display status again */ |
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70 draw(cw); |
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71 } |
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72 |
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73 /* |
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74 * dispmons: |
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75 * Show monsters for wizard and potion |
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76 */ |
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77 void |
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78 dispmons(void) |
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79 { |
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80 reg int ch, y, x; |
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81 reg struct thing *it; |
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82 reg struct linked_list *item; |
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83 |
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84 for (item = mlist; item != NULL; item = next(item)) { |
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85 it = THINGPTR(item); |
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86 y = it->t_pos.y; |
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87 x = it->t_pos.x; |
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88 mvwaddch(cw, y, x, it->t_type); |
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89 it->t_flags |= ISFOUND; |
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90 if (it->t_type == 'M') /* if a mimic */ |
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91 it->t_disguise = 'M'; /* give it away */ |
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92 } |
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93 draw(cw); |
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94 } |
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95 |
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96 /* |
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97 * winat: |
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98 * Get whatever character is at a location on the screen |
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99 */ |
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100 char |
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101 winat(int y, int x) |
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102 { |
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103 reg char ch; |
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104 |
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